Saw all the shield block nodes and thought of making a retaliation sentinel. For comparison I died about 20 times in the ancient tunnel, I died 0 times with everything else I’ve tried so far no matter how poorly built.
- It is very hard to increase your life without heavy crafting I guess. Meaning characters who can move and dodge attacks are vastly superior to everything melee at least in the early game.
- Potions run out very quickly and are hard to replenish. Cant go to town to buy some, right? So you must have some source of healing. Thing is the only node the sentinel has, the heal on block one, is clearly not enough and does nothing to mitigate big hits. Which means after the potions run out unless you got some ranged attacks or enjoy running around for minutes you are dead.
- One handed weapons deal pathetic damage. I was doing 20 damage per hit with normal attacks by level 20 while with 2 handed weapons I could easily get 80+. Killing mobs 3-4 times faster is obviously much better at mitigating damage than a shield is.
These are only observations up to level 20, I’ll keep torturing myself with the melee shield build a bit more cause I want to test Paladin. But as far as early game and new characters go everything else is much better than this.