Playing a Character that needs to stand still to attack feels bad at some point...advice?

Heya…

I’ve been playing a pretty while know but I got to say, when reaching higher levels playing characters that need to stand still and don’t onehit stuff feels BAD. I mean really BAD. I just recently had a map where I had several of those poison plant “artillery” that paint my screen green every two seconds, in addition to those beast riders hat throw exploding spears plus the eagle dudes that spam some kind of smite PLUIS the map mechanic where you got to destroy three of the things that also attack you from all over the map. I mean wtf…With echo warpath I could just spin through, but my frostclaw runemaster…just gets, for whatever reason, pretty much oneshot (or its several attacks that hit the same second).

It really kills the fun and I just quit for today after a few minutes. I also just haven’t found anything to update my gear (about 300 corruption now). And it gets stale.

P.S.: I sometimes get the feeling things are somewhat bugged. One day, I log in and facetank the sh*t out of everything while on the other day I just get oneshot and oneshot and oneshot (at least it feels like it).

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Play a skill that can attack while moving, I guess.

As far as frost claw runemaster suddenly becoming squishy, are you maybe letting the invocation fall off, or forgetting to cast it? Reowyn’s Frostguard (cold-fire-cold) is a huge defensive layer (both damage reduction and ward gain) that you can have up permanently, but there’s only about a second to recast it if you’re using Immutable Order to not sweat the runes and don’t have CDR.

Yeah I’m using all of that. I dunno what’s up really. Defenses are pretty solid. But I only manage to reach like 5k Ward and sometimes crap just melts me :frowning:

My honest advice would be to not play a character that needs to stand still for long periods of time to attack. You can get away with it for a while but it’s going to bite you eventually. A sizable amount of what threatens you in this game can be summed up as “Fill the screen with shit”, and you can’t avoid it if you have to lock yourself down to spam spells all the time.

I will explain better what they are saying but they are too shy to speak openly. This game has no balance and the defenses don’t work, 90% of the skills don’t scale. So you should play with one of the two builds that currently work lock or falc, if you play well you can take chances with the other two weaker ones RM and paladin, everything else is garbage

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I mean, if you want to push 2K corruption, you probably want one of the like five OP setups (no love for Blast Knife traps?). If you’re happy enough with around 300 and don’t need it to be cruise control then most skills will work with enough planning and gear, but there are a couple of stinkers that will struggle to even get there. And most of the defensive tools work, they’re just not all created equal and spreading yourself too thin isn’t a good idea. Especially with the chance-related ones; there’s quite a lot of one-shot potential that makes consistency valuable, so getting to 100% block/glance feels a lot better.

Honestly, for a game like this, having five standout builds, some of which have meaningful variants (melee vs smite vs divine conduit HH play very differently for all they might gear pretty similarly outside weapons) in the first season is doing pretty good. Not perfect, there’s a lot of room for iteration and improvement, but it’s not like one setup rules the world here.

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I have the same feeling with mana at my runemaster. Some echoes I never drop more than 5 mana and the other echo I go oom…

I’ve ended up playing a weird hybrid based around disintegrate. Using Glyph of dominion with Charged reflection and runes of disintegration nodes, I can stack up ward pretty fast.

Also, in the disintegrate tree, I’ve picked galvanized defense which helps alot.

This means I can usually melt most trash before they reach me, as long as I am standing on my glyph I’m nearly unkillable.

However… its a risky business, because you’re relying on your defenses to tank the incoming damage, and whilst this works well most of the time, you have no time to avoid any really nasty attacks that will oneshot you.

It also doesn’t work well on very high hitting single attacks, typically those coming from bosses. For this, I switch my damage to glyph and frostwall (respecced to fire), and basically become a DOT build. This is the total opposite of the disintegrate play style as you’re constantly moving.

It does.

This is why I do not play melee chars or channelling chars. (Exception: Shadow Dagger BD, but that build is always moving despite being “melee”).

Game is full of mechanics that force the player to move a lot. This makes melee builds the weakest imo. I avoid them accordingly.

Do you pay attention to map mods?

Do you have heart of uhkeiros? if you do, do you also have points in rift bolt? that’s pretty much your main defense; also try to get at least 35% armor, you can also use flame rush to get away from spires artillery or just walk.

You’re fighting things that sit stuff all over you, puddles at your feet, circles forming around you, do they really nèed you to dodge all 10 attacks cause you don’t know which ones fatal or which ones you can live with. Stimulation causes irritation?

uh well yeah if your build doesn’t have enough survivability you gotta kill fast and move a lot, with time you’ll know what mobs/mods are dangerous.

Just FYI whoever is playing a frostclaw/frostbite/frostnova Runemaster just…think for yourself :slight_smile: Most builds depend on specific equip.
I solved my problem mostly.
a) Removed a point (like I had before) from the Elemental Nova Trigger skill (so it’s 2 now)
b) Added that point to the node that repeats Frost Claw behind the target

Yeah, you need more mana and mana regen but it is soooooooo much smoother to play and you kill stuff way faster AND applay more frostbite (with bosses i am mostly at 999 Stacks). AND you get more Ward through Ward from % Mana spent. AND Elemental Nova triggers like crazy. So you can’t mindlessly spam FC but it hits way better.

And second, using Uhkeiros I respecced a few points (from Damage to bosses) to the Life leech from Cold Damage. I’m pretty much at full health all time, taking full advantage of Uhkeiros health conversion to ward.

It feels WAY better now with the equip I have.

I found with the frostclaw build that you need a lot of skill points because you need all the minus mana nodes. If you can get the mana cost to 25 or below, it’s self sustaining. Anything over that and you go oom as you get higher mana cost.

For defense, you have to wipe things off the screen. Move, spam frostclaw from afar so you have less mobs to deal with.

As for those bitching about balance (not the OP), get better. Melee is going to be harder, but this is a frostclaw build. You can off screen mobs and wipe the entire map with that build. There’s absolutely zero reason why anyone should be bitching about frostclaw. It’s one of the more effective builds available.