Plans for a finished Story/Campaign?

This loot grinding simulator could have been amazing if there was anything more than that. What 8 years in , still no plans to finalize+expand a story mode ?

You got all this amazing idea at the base of the game, the visuals the skills the itemization is good but all of this means nothing without context.
The story might be seen as generic filler ahead of “end game” but actually it is what makes the whole game a success, be as it is.
At no point in this game do I feel connected to any of it, no character matters, no bosses matter at all, seasonal content/events have no substance, no real presence, they just more dungeon filler.
You could replace all the nemesis or harbingers or abberoths with training dummies and it would feel no different killing them because none of those world bosses have any real connection or substance to a story or a context they exist in. I feel 0 change in atmosphere or feeling if I enter a lvl 4 dungeon or 400 corruption harbinger fight or any seasonal thematic area for that matter, least that I hope I dodge the one shot hits this time around.

Even Diablo 4, as bad as it might be, if I start it the 200th time, I still feel am part of a whole universe with it’s own thing going, I feel different when I go fight some boss, there’s a connection to it, that guy matters , it is part of that world/area connected to it, every boss gives off a feeling, something.

Last Epoch is like…nothing seems to matter but finding some triple purple affix items for a slotmachine to maybe get 1 useful printed on another unique item once in a blue moon but that doesn’t change absolutely anything because there’s infinite scaling and there’s a tier above where your last 2month grind for a good item is nulified by arbitrary better monsters.

Please get this game a competent art/design team to tie the loose ends and do a proper story mode connecting all of it otherwise it is nothing than a cheap loot simulator with some cosmetics cash shop on top of it.

Nope, the greater part of ARPG players do not care at all about story. It might as well not exist (e.g. which it didn’t for PoE1). Most don’t even know what it is all about. Many want a campaign skip.

Only endgame matters longterm for a seasonal ARPG’s success. Of course having a good story would be nice to have, but first an ARPG needs to have good core mechanics. D4 is an example, the story, art and visuals are top-notch but the core mechanics are lacking.

That’s not really true, the story has been there in the original Path of Exile for a long time now.

If the story didn’t matter in an action RPG, wouldn’t there be a bunch without any storyline at all?