Picking up golds and crafting materials

I know that people have talked about auto-pickup.

But do they need to be objects that can be dropped on the ground?

Once picked up, they only exist as numbers somewhere that cannot even be interacted. (Move/drop and such) They don’t take any inventory spaces.
So, it seems to me that making them drop, creating visible objects, creating pick up range as well as auto pickup (for golds only) are all unnecessary functions.

I have not played multiplayer but I heard that loots are instanced. In that case, golds and crafting materials can be added to the interface window directly (not even in the bag/inventory) the same way as how experience accumulates.

We don’t expect exp point to be on the ground then pick up. Golds and materials also don’t need to be.

Crafting mats should be drops. Why should the game just hand u class specific shards. Which drop and are highlighted red.

Thats just going to make getting shards easy vs u dont pick it up u dont get that shard or class specific shard.

Risk vs reward. U dont pick it up thats a risk u take. If u do thats ur reward

Id say the same thing with gold. More so cuz of trading in the game now. Why should a trade player have a vacuum that sucks up all the gold.

Stuff like this is a slippery slope. Auto pick in game for this stuff would lead to players vrying for all loot to be auto picked up.

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I would expect shards that I pick up to go directly to my crafting mats though. It’s a tedious experience to open my inventory every so often to send shards to crafting mats. Why don’t they just go there anyways? We already have a mechanic that recognises them as “no good in inventory”, so why does it need the step of being in the inventory? I do guess it’s a technical limitation, or just techincal debt, but still, it would be a big QoL improvement if we could skip that step.

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