You’re right, but…
It kinda is.
Isn’t particularly helpful either.
You’re right, but…
It kinda is.
Isn’t particularly helpful either.
Which is fair enough, and that is useful feedback. But not all feedback is created equal. Telling someone “X sucks/feels bad” is less useful to promote the change that you desire than “X sucks because A, B & C” and that could be further improved by saying “X sucks because A, B & C, what if Y or Z?”.
Bronco wasn’t criticising your opinion, he was criticising the relative lack of detail. As I said above, feelings are absolutely valid feedback, but more details as to why the feelings is more helpful than just the feelings.
Yes, but you put something out on the internet you’ll get a response, negative or positive…
This is true.
Why has this post disappeared?
Bronco’s last para sums it up…hope your customers enjoy that attitude…because that is what you are promoting
I wasn’t going to do this but>>>>>
Who do you want the game to be played by in the longer term? Is it time to change the focus to actual normal players rather than “elites”. Is the time of the the “Elites” or the “Masses”? The elites are great during the development stage…they provide all sorts on analysis and feedback…but who is your target long term players? Is it skilled and motivated players or is it the wider community? I know this will draw the crabs but it must be considered by EHG.
I don’t have to spend hours specifying the issues I raised…the devs are paid many $$$$ to do that…I am capable of that but it is wrong to stifle criticism because i wont do that sound analysis freely…and I do NOT want money…the devs must stand up.
Sure I paid my money for the “pre-release”…but that does NOT absolve the devs of their responsibility to provide a “best performance” product and rely on the community to resolve issues.
Good bye
Just because there are a small number of … “forum mains” (I am aware of the irony), doesn’t mean the devs are focussed on solely pleasing the “elite”. They have made numerous changes over the years (most recently to Majasa) to make things easier & less catered for the high end players/builds. Don’t mistake the viewpoint of a small section of the community for the viewpoint of the devs.
Entirely your prerogative & I’ve already commented on that earlier.
It’s not about stifling criticism, it’s about making the criticism as constructive as possible to help the devs. If you don’t want to do that, for whatever reason, that’s entirely up to you.
I don’t think it is right for people to be attacked for not giving their reasonings in detail since it is after all not a “job”, but at the same time the feedback should not be deemed as important as others that do give their reasoning. OP does mention to ignore his opinion in his opening but I won’t say that his feedback is exactly as “CONSTRUCTIVE” as indicated in bold.
I don’t even want to participate in this whole discussion that was completely de-railing from the OP.
I rather focus on some points brought up from OP.
I don’t want to devalue them, but still want to give my thoughts about them.
This is not to criticism the feedback, but just to give OP a different view on some things.
I agree that the pure level rewards get heavily dimished after lvl 70.
Each individual passive point will become less impactful, reaching lvl 20 on skills feels like losing a profession layer entirely.
But there are still other progression layers left, like Blessings and finishing all MoF timelines.
Once you enter empower this profession layer will become more impactful and exciting IMO.
I personally don’t think that pure character level should give that much power. I’m fine with the current system.
Most builds have all super strong passive nodes by the time they hit 70/80 and that’s good.
Everything after that is just for the min maxing.
Reaching lvl 70 is really easy and achieveable, but beyond that takes alot of time but is also not mandatory.
I prefer this and would actually make reaching lvl 100 even harder.
If you could freely respect on the fly the main thing that this would lead to, would be strategies revolving around swapping skills and skill nodes between different content.
This would lead to meta tactics that would revolve around swapping skills constantly and that is something that should be avoided at all cost.
The best way of playing a video game should never be spending half of your playtime fiddling around in menues and changing stuff every few minutes, this is not fun.
Secondly, re leveling skills past lvl 75 is incredibly fast. We are talking 5-10 minutes. If you are even higher, like lvl 80/85+ this will become faster and faster, to the point where it takes you one echo to relevel all of your skills.
During the campaign there is still this minimum respec level and exp catchup system in place, which makes skills catching up super fast.
These systems are relatively new and before you lost All progress in a skill, when you unspecced it.
I personally really liked the old system, where it was super impactful, to respec a skill.
Now it’s much more forgiving and you can still regain like 80% of the old power within minutes, even during the campaign.
Experimenting and trying out stuff is super doable and easy and you really don’t need 100% of the power of a skill, to test stuff during the campaign.
The main opportunity cost for skill in LE is high mana cost.
There are several skill that have medium to high cooldown, those are usually cc or defensive skills.
It would be really useful if you bring up some more specific examples.
I think most skills in LE are very well balanced in terms of ressources/cooldown.
If you have a decent loot filter setup, loot is a lot more exciting.
It would be really helpful to provide more details, with the exception of some chapter 9 mobs, I think LE is the best game in terms of visual clarity and fairness, by a landslide.
I don’t think, there are any skills in LE that are deadly and completely untelegraphed.
There might be some, that are not telegraphed well enough, but I can’t think of any “off-screen untelegraphed” ability.
I think Summon Skeletons is one of the worse examples you could choose here, but alot of those bigger nodes that “negate” previous nodes are mandatory for proper balancing.
One example would be Fireballs Channeled Branch.
You need to invest 4 points into cast speed, before turning Fireball into a 7 Fireballs/Second channeled ability.
But as soon as you take that, cast speed will no longer affect Fireball.
Does it make those points “wasted”?
No because you invested some skill points into spewing out an incredible amount of fireballs per second.
That’s a good example of how the power of the later nodes is balanced around the cost of having to invest in the earlier ones. If the changed it so that the channelling node only required 1 point in the cast speed node then they’d have to reduce the number of fireballs per second to compensate (since you’d then have an additional 3 skill points to invest in other nodes for more damage).
Being an “ordinary” player such as yourself (or filthy casual as some like to call us), I’ve only got my characters to late 70’s/early 80s and am now bored stiff, and not playing. The mind bending lack of “feel good” moments and futility of the monoliths eventually won out, I had to move to playing another game for some excitement and meaningful content. That said, LE is a lovely game and I dare say will appeal to the min maxers more than the “play for fun” players.
Every game has their “white knights” on their forums, which is great that there are people so ready to support/defend the game, but not so great when new players are attacked for their views. or how those views are presented, or even their suggestions. These folks need to realise that actually new players’ views are more important than theirs, because it’s new players to the game that are needed rather than a few diehards if a game wants to succeed. After all…everyone has been a new player, and it was a pleasure to read the OP and have my same feelings expressed so lucidly.
The feedback is valid. And it’s not something particularly unique. Many points are discussed regularly on this forum.
I do not agree with everything, but with many of the points OP raises.
One thing that bothers me a lot (not only here, but in many forums/social media) is that everytime somebody defends something he likes, he’s a “White Knight”. People that criticize things are called trolls. Controversial topics derail into a tournament of devaluation of the “other side” by nitpicking phrases, quote out of context and trying to make the others look bad. Every day we see this in the news because politicians have mastered this style of debating.
I’m aware that this is not new, especially on the internet. And it won’t change. Also I, myself, am guilty of doing this sometimes, too. I try not to, but it is not that easy.
The LE community is one of the nicest communities I took part in the past few years. In general the feedback and discussions here are very constructive. I hope it stays this way.
Just a note to new players that want to provide feedback:
Do it. Every bit is welcome. Good and bad. And please don’t take comments on your feedback negatively. It’s natural that people tend to “defend” things they like when they get criticised. But that doesn’t mean that the defenders are brainless sheeps that just follow every dev decision like a zombie.
Of course sometimes people get used to “bad features” the longer they play a game. And there are issues a 2000h player will be blind to.
The best way to address this is by having a nice conversation. Nobody needs to change their opinions. Nobody needs to understand the position of the other. Only thing that is important is that theres acceptance, no matter how well the standpoints are articulated.
It’s important to address issues. It’s ok to comment on feedback if somebody disagrees.
Be nice.
Be fair.
Peace!
the
Thank You! That is a very good post articulating very well what happens on these forums. The LE community is one of the best it’s true but very often criticism is met by regular posters telling you you’re wrong even when you clearly say you’re just stating an opinion. That leads to a lack of desire to make threads and in fact causes some people to just move on. I think we all want the game to succeed but for that to happen the devs need to hear everyone’s thoughts imho.
and @Heavy : If you don’t think there are some skills that are not telegraphed I would say you haven’t encountered the off-screen hits from the Embermage in the Arena? If those are in fact telegraphed it is almost impossible to see due to the visual pollution that goes on in that mode.
I did, I even created a thread about it, after their first initial nef, they got nerfed again after that in 0.8.3e to have 10% less range.
I do fully agree, that they are unfair, but they are not really “off-screen”.
Their telegraph is simply to less promiennt.
For some player playing with really low resolution, they could be off-screen though.
Since a higher resolution gives you a higher FoV.
I’m running @ 2560 x 1440 and they are off screen for me. I won’t even tell you how much they piss me off in fact I’m not currently playing the game just because of things like this. My necro gets one shotted with 165% fire resist!
I’m with Evok, at 1440 they can be offscreen & the telegraph is not visible meaning the only warning you get is the rock flying down.
This is an objective fact.
In monoliths you need to draw aggro first by getting into aggro range. In arena you have aggro instantly when enemies spawn. If you don’t move constantly you get hit offscreen a lot.
With playing on ultrawide screen this doesn’t happen from left and right. But enemies approaching from top or bottom are an issue.
Mastery’s trees have linear progression, they’re not meant to let your traveler suddenly become “SUPERMASTOR DESTRUCTOR OF WORLDS” because you took one more point, but they clearly constantly add more potential to your traveler, damage, resist, life, it’s all "+"s. Miw that with your gear you should be constantly improving, that’s the whole point of ARPGs, a constant grind and a toon always able to improve more and more with investement, and your first currency is time, and only time.
Actually, Last Epoch’s lvl 100 is fast to achieve, too fast probably. Empowered monoliths offer XP boosts with stronger modifiers, and you can stack a lot of these if your build is good and efficient.
That isn’t “useless” at all, not being able to understand something doesn’t mean it’s useless, it only means you don’t understand it. And this is what defines your way of giving “feedback”, everything you do not like or understand is useless and bad.
Honestly, being able to instantly respec your skills before fighting a boss would be overpowered and game breaking. “Here, lemme respec in 2s my marksman from echo’s clearer to boss killer. There you go”. No, it’s bad for the game, respec’ing allready is extremely easy and fast in LE, we don’t need anything even more quicker.
One more time, it’s the way DEVs have designed their game, some ressources can’t be available instantly, everywhere, anytime. Otherwise, “here, lemme spam 200 meteor every seconds everywhere for 2 mana cost per second.” There are ways to make these ressources available more frequently, a lot of them, mana pool, mana regen, cooldown reduction, uniques items, etc…
It’s true, when you didn’t push difficulty up enough. The way it’s meant to be, low risks, low rewards. If we drop perfectly rolled T7 items in chapter 9, well, might aswell not play what’s beyond storymode. Empowered monoliths and corruption are here for a reason.
Nop there isn’t. There one monster with less telegraphed ranged skill, but it’s still telegraphed.
Because it’s an early access ? Path of Exile had its slightly more visible cursors like 3 years after being bought for shitloads of millions of $$$ by Tencent and 8 years after commercial release. Give EHG a bit of time, just to release their game, or getting close to it at least. They’ll very probably do so, no need to get rude.
There are ways to give feedback and to interact with other people, yours isn’t a good one, trying to leave the place “like a prince” with answers like “anyway uninstalled” won’t make you look any better, attacking people on their age when they give constructive answers to you isn’t one good way to interact too, you’re behaving in a passive-agressive way and complaining people do not take your constructivism the way you believe it should be, well, you reap what you sow.
I’m sorry, i try to stay moderate as much as i can, but this isn’t serious topic by any means. “It’s shit because i don’t like it or don’t understand it” arn’t helping in anything, even in disguise like this one.
Sigh…did you read any of the rest of the thread?
(Yes, i’m even referring to this)
Nah you don’t get it man
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