Great, you found a way to manipulate the game’s mechanics and use them in a way not intended, to make an abomination build that as usual is either done sacrificing everything to buff him or using skills as they were unintended to be used to make him.
Bravo thought for going the extra mile and being unique and having to manipulate the game to get and use extra skills, that’s original, at least.
Why don’t you try to make a summoner abomination build in the spirit of GD, TQ, POE, D2, D3 that actually has multiple summons because that’s why most people actually take these type of classes is for the summons or pets not to buff just 1 or cheese skills to make them.
The skill is trash unless being manipulated or going against the theme of a summoner is maybe why? Perm node basically cuts you off at the knees being a summoner by cutting out the use of your other summons, and then on top of that cutting you further down by limiting your skeleton summons. Going a diverse route ends up having your summons all over the place, no cohesion and leaves you with an abomination that lasts a couple of minutes with a good wind uptime and then add in AI and all its problems and the skill is trash in all ways except showing flaws in other skills and game design for this class as a whole.
Maybe a video showing how frustrating to impossible to make a decent to good abomination build is without going 1 summon all buffs to work would bring some changes or reworks to the skill and class to make it more than a one trick pony when using abomination.