Overview
Patch 0.5.4 brings improvements to existing zones and fleshes out our crafting system.
Highlights
- Quests have been implemented!
- Chapter One has been expanded through the addition of side areas.
- Crafting has been a focus of this patch, with changes including;
- Added Glyphs, which are single-use items which modify a craft in some way.
(e.g. If your craft results in a fracture, the fracture tier is reduced by one) - Added Runes, which differ from Glyphs by being standalone items.
(e.g. Remove an affix from an item; make it more likely to fracture in the future) - The drop rate of Shattering Stones has been increased.
- Affix Shards can now drop from enemies as loot.
- The inventory now has a dedicated tab for crafting items.
- When shattering an item you will now be told which Shards were obtained.
- The crafting window no longer displays Shards you cannot apply to the item.
- Added Glyphs, which are single-use items which modify a craft in some way.
- Added a search bar to skill specialization trees.
- Added a search bar to the mastery window.
- Flame Reave now has a skill specialization tree.
- Lunge now has a skill specialization tree.
- Added visual effects to make combat more visually responsive.
- Reduced stun chance across the board.
- Stun-related affixes have been buffed to offset this.
- Made improvements to lighting, post-processing, and performance.
- Bug fixes including;
- We reproduced the bug causing most damage numbers not to be displayed! Using what we learned from this, we created a fix which resolved the issue internally.
- Fixed a bug which could result in an item being āstuckā to the cursor.
- Corrected an issue which could result in items being duplicated.
After this patch
In addition to incrementally adding specialization trees to skills which lack them, we will be gradually adding new quests, side areas, and crafting items.
New character models and multiple Chapters are in various stages of development.