Patch 1.1.6 broke controller support

This patch broke controller support for non-melee builds.
I have to add some extra fluff because the “body is too similar to” a comment I made in the patch post.
It is now impossible for any ranged, non continuous ability to hit enemies that are not at max range.

“Point and click” skills like Ice Claw and Frost Wall now always cast at max range regardless of having enemies at melee range and no enemies far away.

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I don’t understand how this isn’t being talked about more. They literally broke ranged characters on controller to the point where it’s not really playable.

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This is fixed now!
@ChanceToCrit