Passive Node Ideas - Primalist

I’ve already posted some about Summon Bear skill. But I think I should continue here to suggest such things.

Change skill: “Summon Vale Spirit” → “Vale Spirit”

While you have “Vale Spirit” skill on your panel the Vale Spirit orbits you and attacks your foes time to time. Vale Spirit cannot be targeted, damaged or affected by any hostile AoE effects. Spirit’s attack damage and distance are average and its speed is low.

This skill can be used directly. In this case the Vale Spirit splits to 5 “Vale Sparks”. Every Spark performs a single attack with all parameters of original Spirit attack though the distance of Spark’s attack is increased by 50%. Every Spark lives only 2 seconds or disappears after performing its attack. Vale Spirit recovers its original form after all Sparks disappear or after 2 seconds after skill being used.
Cost: 20 mana. Cooldown: 6 sec (starts after recovering Spirit form).

P.S. Obviously Vale Spark can’t get the benefit of attack-speed bonuses as it performs a single attack.

Passive Nodes:

Spirit Flare: [1 level]
Now skill can be used to target location. Vale Spirit rapidly moves to a chosen location and brightly explodes before splitting. Enemies affected by the explosion get low damage and suffer from blindness for 2 seconds. Vale Sparks appear at explosion location but Vale Spirit recovers near the caster. This effect counts as “spell” so it gets benefits from spell bonuses but not minion.

Brightness: [5 levels, requires Spirit Flare]
Radius of “Spirit Flare” area is increased by 20% per node-level. Also every attack of Vale Spirit or Vale Sparks prolongs any blindness effect on their targets by 0.1 seconds per node-level.

Wrathful Flare: [5 levels, requires Brightness 2]
Damage of “Spirit Flare” skill is increased by 20% per node-level though it’s mana-cost is also increased by 10% per node-level. Also Vale Spirit splits to an additional 1 - 2 Vale Sparks (yes, it’s random). Maximum number of additional Sparks is increased by 1 per node-level (up to 5) and minimum is increased by 1 on node’s level 5.

Cruel lights: [1 level, requires Wrathful Flare 3]
Vale Spirit’s / Sparks’ attacks now have a small AoE. All enemies in a small area around initial target gets 50% of damage. Also all targets damaged by Sparks’ attacks (not Spirit’s) have 30% chance to be “shocked” for 3 seconds. This area-damage can proc “shock” effects but not any other effects.

Lightning wrath: [5 levels]
Vale Spirit’s attack speed is increased by 10% per node level. Also any attack of Spirit and Sparks has 5% chance per node level to cause 2 second “shock” effect on its target.

Lightning burst: [7 levels, requires Lightning wrath 2]
After any basic attack Vale Spirit and Vale Sparks have 10% chance to perform additional attack on another target after 0.2 second delay (yes, in this case Vale Spark won’t disappear after first attack).

Longer burst: [1 level, requires Lightning burst 4]
If “lightning burst” attack is performed there’s a 60% chance to perform one more attack after 0.2 second delay. Targets of previous two attacks can’t be used for this additional attack.

Heavy strikes: [5 levels, requires Longer Burst]
Vale Spirit’s attacks become slower by 5% per node level. At the same time Spirit’s and Sparks’ attack damage and distance are increased by 10% per node level.

Sparking: [3 level]
Active skill’s cooldown is increased by 1 second per node level but Spirit splits to an additional 1 Spark per node level. Also every 5 seconds Spirit passively creates one Spark up to a maximum of 1 per node level (so potentially you may have 3 Sparks over limit after using skill). These Sparks orbits you while there’s no enemies around.