I think that Lich could use easier access to endurance, to better enable the wardless and reduced health play style encouraged by Death Seal, especially the Death Lock node. This is a bit of a wish-list from me based on my most recent character, but I think the nodes still have general application due to inherent bonuses for missing health and health-draining effects.
The italicized numbers are estimates based on what I’ve observed in other passive trees, if anyone reading would like to suggest adjustments, please feel free.
Stubborn Palpitations - Maximum 8 points. Located 30 points into the tree, where Death Seal is unlocked.
+2% Endurance per point, +40 Stun Avoidance per point.
The main intention here is to allow the player to compensate for inexact endurance affixes. If an acolyte has between 44%-58% endurance from equipment, this can let them reach 60% without overcapping excessively.
Stun avoidance is here to address a problem I’ve encountered using a endurance. The lower damage resistance of health above the endurance threshold can make it easy to clear in large chunks, making the acolyte easy to stun. Normally the usage of ward would reduce the need for stun avoidance, but someone relying on endurance likely doesn’t have much (if any) ward.
Calcified Heart - Prerequisite of 1 point in Stubborn Palpitations, Maximum of 8 points. Located 35 points into the tree (Elixir of Death, Symbol of Decay).
+6 Endurance Threshold per point, +20 armor per point.
At 5 points: Gain 5% of maximum health as endurance threshold.
This is intended to under perform slightly compared to Primalist Druid’s “Hideskin”, which is at the very end of their tree. Primalist has no ward support in their passive trees, while a Lich would have both options due to this node.
% of health gained as endurance threshold is a powerful effect, so it’s gated behind a minimum investment with a cap on the the total amount available.
I’m not certain what secondary effect would be best on this node, the armor is kind of arbitrary here.
One typical target point is 33% of a character’s health being inside the endurance threshold, to match the Deadlock node in Death Seal. Right now 5 points in this along with a top-rolled revenant plate (6% of health gained as endurance threshold) gets a character very close. I’m not sure if this is too convenient or character specific, but it’s not like 33% of health is a universal cap.
Edit: I forgot that the summaries / spoilers force everything into all-caps. Sorry, the post is long now but at least it isn’t shouting.