Playing around in Last Epoch tools made this build here https://www.lastepochtools.com/planner/kB5m7l7B

Haven’t played a ton of last epoch, but am an avid POE player so looking for any constructive advice and posting this as a jumping off point for others.

This is mainly for looking how to build a warpath cycle starter and seeing if it’ll scale decently into investment.

Build idea is spin to win, proc’ing Healing Hands with Cleric’s Hammer (100% chance on hit) and Searing Light(causing Healing Hands to now hit as well). Also using flame burst from Holy Aura.

With nodes and -3 mana cost on sceptre, warpath and healing hands should be free, only caring about mana cost for sigils and lunge.

Build is stacking attunement and healing effectiveness. May need to drop some for defenses not sure how it will feel ingame. Currently at 75 attunement and ~835 ish healing effectiveness on gear.

Defense wise we have:

2500 Health

capped resistances (a bit overcapped so can drop that for other defenses, prob more armor)

1857 armor, 35% mitigation. (Already considering droping some damage to bring armor higher)

50% block chance, 46% mitigation (Drop some damage for more block is also on the radar)

Each proc of healing hands should give us around 1000 health with all the effectiveness we stack.

With 4 sigils we have +24 flat fire, +80% increased fire damage, +120% increased health effectiveness.

Holy Aura gives 30% increased damage.

Warpath gives +40 spell damage.

Healing hands gets 200% added damage effectiveness, +2 flat damage per increased healing effectiveness, 48% increased damage, 148% increased healing effectiveness, +1% more damage per level of buffs(sigils, holy aura) so 40% more damage. I’m assuming base hit is the upfront heal amount, so grabbing urgent healing should be a flat damage increase. base upfront heal would be 205 minus the 65% from Cleric’s Hammer which would be a flat 71.75 rounding down to 71.

Total healing effectiveness should be on average:

(75 Attunement * 5) + (835 from gear) + (120 from sigil) + (+148 from healing hands)

375+835+120+148 = 1478 healing effectiveness

+2 spell damage per 10 healing effectiveness would equate to +295 damage rounding down.

Healing hands damage per hit will be:

71 + ((295 Added from healing effectiveness + 83 from gear + 40 from warpath + 24 from sigils) *2 from 200% added effectiveness) = 955 total flat fire damage

increased damage is (469 from gear + 302 from tree + 80 from holy aura + 48 from healing hands) total of 899% increased damage

955 flat fire * 899% increased damage = 8585 damage per hit, but wait there’s more.

8585 fire damage * (40% more from Healing hands tree + 13% from singularity) = 8585 * (53%) = 13135 damage per hit.

Healing hands has 100% chance to proc on melee hit. Warpath hits at twice your attack rate

(1.467 base attack rate * 2) so about 3 times per second with a sceptre which has 0.98 base attack rate.

~2.87 ish attack rate ~= 37697 DPS + flameburst. Not sure if that is good or not but it definitely is a number.