Divine Essence and Divine Intervention feel very underwhelming. Since Divine Intervention is at the end of the tree, its effect should be more consistent and powerful. Divine Essence’ buffs are also very marginal. Here’s a suggestion on how I would change them:
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Make the Divine Intervention Procc guaranteed, but add a significant cooldown to it, at least 3, maybe even 5 minutes to not make it as ridicilously overpowered as Aurora’s Time Glass. Right now it has a 10% chance to procc, this is in my opinion useless on a skill like this. It should be consistent and reliable. Also, make it give the player a brief damage reduction buff (50% or so) for a couple of seconds, because otherwise the hp will likely just go down to 0 instantly again and the effect turns out useless. It should give the player a chance to actually escape the situation that would have killed him in the first place. To make this less exploitable for Paladin builds that don’t even use that much healing, I would not make it heal the player to full by default anymore, but heal the player by 20% maximim HP per consumed Divine Essence. This rewards builds that actually are capable of maintaining the 5 stacks more than others.
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Make Divine Essence stack to 5 (maybe 1 max stack per point invested?) and also add a 10%* damage buff to each stack. Yes, 50% increaed Armor and Damage is strong, but don’t forget that because leech is in the game which covers self healing and no available multiplayer yet, there is little reason to pick up healing and it should have a decent payoff if you decide to do build for it. Lastly, since Divine Intervention is a lot stronger, I suggest to increase the required points in Divine Essence from 2 to 5, so one has to fully commit to it to reap the big reward.
*Alternatively, reduce the maximum points of the “Prayer” passive to 5, but keep the values, so 14% damage and healing per point instead of 7%. Again, since there is little incentive to pick up healing, the rewards for it should be massively increased.
For other people reading this, one useful thing about healing right now is the ability to heal the Ring of Shields, or even Manifest Armor if you decide to drop some points on Forge Guard. Those die quite quickly at higher Tier Arenas and Corruption levels so there is reason for buffing healing, even without Multiplayer being a thing yet.