Shield throw got moved to forge guard this patch. This makes some sense since forge guard has throwing damage passives on its tree. But then I noticed that paladin has increased damage as a passive while forge guard has increased armor and resists… Going paladin actually makes more sense too because the forge guard throwing passives are early in the tree so you can still get them. At first I thought shield throw should just be moved to paladin and get rid of healing hands that nobody uses. But then I’m wondering if some of the passives also need to be swapped to be more thematic? But if we are being thematic, should a paladin be the throwing class to begin with? I almost wish sentinel had a 4th mastery.
This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.