You press tab to active overlay map where you go. But, it is extremtly annoying because it is very hard to see if you are in desert or snow area. So please make it easier to see when you active overlay map. It is quite bad how it looks like this way now! I hope you improve it so we can see overlay map better. Thanks!
Yes, the map overlay is kinda meh when standing in snowy (light coloured) areas. I know I can move my character to some darker area but that doesnt help a lot.
The settings for map overlay opacity is bugged for me, it doesnt change at all. I tried a couple of times (over several days).
It would also be great if we could move the map overlay, lets say by holding right mouse click (or some other key) and move it across the screen to place it where a darker background would be. That way it changes the background from where Im standing. I could move it over some darker wall or boulders in the background so it would be more visible.
This topic is so interesting iv one i have been internalizing since i started playing. Its definitely d2 map system but its kind of in the area of your view.
I have been internally playing with the idea of moving the map into world space (below the characters feet rather than on the glass between you and the game world). The issue i am having is how that should be visualized/styled. Its a bit tricky.
I have been playing with this idea of having some sort of Road system that displays numbers on it based on how many outlets it can find. This idea if very complicated to word in text and would be better with pictures. I will create a new scene in unity and try to give some examples. (give me an hour or two to do this work).
I made a mockup concept of what i was talking about.
Click purple text to see.
Hopefully this makes it easier to understand. It can be cleaned up in its presentation and features can be added to it like an eye ball or an eyeball with a cross out in it so its clear that you “seen” whats in that path direction, or not (ie scouted/revealed that area or not)
Example of gray arc on one of the paths to denote “not explored”
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