Great feedback
Some thoughts about some of your points:
Tooltip dps (and probably stats like crit chance etc for individual skills) is planned for P4
Dodge Chance + Block and Armour Mitigation are based on the Area Level (so the level of the mobs in a given area), which is displayed in the Top Right, when you press Tab.
The stats shown in your character sheet, are always scaled to the current area level you are in (In Arena, Echo of a World and End of Times for example, this means it’s scaled to your level, while in Monolith Of Fate, each timeline has a fixed Area Level.
We still have 3 more End-Game Systems planned: Gates Of Memorium (multiple story playthroughs with different alternate versions of the story as far as we know); Epoch’s Call (Random Events that can occur in Monolith of Fate and Gates of Memorium, as far as we know); Eternity Cache (a combinations of a endgame encounter + crafting)
I don’t like the idea of every class having a Transformation Skill. The Druid and Lich Transformations are already pretty distinct and should stay at those classes.
But we certainly could get more transformations. (Mabye a Range/Caster one for Warlock and a 3rd one for Druid)
Story presentation is on their to-do list, but is an ongoing proccess. They already improved early story quiet a bit, but Cutscenes or Motion Comic are certainly a ressource consuming thing that will eventually come later down the line i assume. It’s just not priority at this point.
Agreed, i do dislike arena very much, even though it’s the only real competetive mode atm it’s just flat our boring and i do dislike infinite scaling content, since it forces META builds way too much
Not sure about that- Mob density in LE is deliberately lower than similar games, because most of the mob types do matter way mroe, than compared to those other similar games.
This is most likely also an ongoing proccess. I am almost certain that we will see more class-affixes and idols being added over time.
Endgame itemization is a big point in LE, some aspects are not very “exciting”.
They already did some pretty cool stuff with some of the exalted affixes, especially some of the new rogue class specific affixes, those are insanely exicitng as T6 or T7
(For Example the +X Mirages for Lethal Mirages, does scale from +1 to +2 on T6 and T7)
Stuff like this, makes T6 and T7 way more exciting, even though it’s also “just” a numeric improvement, it does feel more impactful and exciting.
Same for the +X to maximum ballista affix, that does scale from +1 to +2 on T7, also very exciting and potentially changes some aspects of your build to be able to utilize that.