Overall feedback after a decent run at the game

I’ve had the game for a while now but recently dedicated a good amount of time to play the game.

I am playing 4 Characters pretty seriously and really enjoy all four.

Really like the passive trees. Not very complex as other games but strong enough to be interesting.
Also really enjoy being able to change nodes easily if they don’t feel quite what I expected or to adapt to a new piece of gear.

To me, the skill trees are the best skill altering concept among the ARPG’s I’ve played.
In addition I love that skills can activate other skills by one means or another.

All the skills I tried felt impactful (Visual and Audio) and have good looking particles without obscuring the dangers.

The newer models for enemies I feel are very cool. Some of the older ones I expect will be brought up to this new standard.

I love the concept of the Monoliths and echo’s and coruption. Building a web, reshaping it with special echo’s and rerunning nodes for ‘target’ farming.
This includes specific uniques on Mono Bosses that you can target farm, along with special nodes in each mono.
It feels like you can target items you need instead of relying totally on RNG. This makes Solo play a much more reasonable prospect.

The different dungeons are inovative. Each one actually feels distinctly different from the others. Each of them actually worth running.
The random blockages in Lightless Arbor and Soulfire feel annoying. In Sanctum they make sense because of the mechanic.
In soulfire I feel you are going to full clear anyway for the souls so adding a maze makes it tedious.
In lightless I don’t see the point at all.

Your in game loot filter is IMO the best by far of all the ARPG’s I’ve played.
There is so much you can do with it but at the same time not completely removing human evaluation.
I would enjoy some audio options for very special rules.
I don’t like being shown a purple glow to show that there is in fact an exalted that I can’t see but perhaps its needed for people that don’t fully trust their filter.
Maybe an option to say Fully Trust Filter.

Your unique / Legendary system if fantastic!

The crafting system is decent and at first I was very happy with it.
I’m still somewhat happy with it but feel that either :-
The RNG of it is too high with Potential usage ranges OR
Not enough items of the specific bases you have decided to use drop with the affixes you would like.
I don’t know if bases are weighted equally once they become available or they favour the better bases but I would hope that ‘rarity’ would increase the odds of the better bases over the weaker bases.

My feelings are specific to my personal desires.
I like to build to close to perfect. (For me that is part of the fun even if its not needed)
It feels like there is a decent amount of friction to getting to a reasonably strong character but then you hit a wall in terms of gear progression

In a ‘forever league’ like the game is currently in the current situation is probably in the right place.

Lastly I’m very excited about your Faction system. I dislike trading so glad to have the option of Self Found.

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