The node Storm breath in Summon Storm crow gives 6% more damage per stack of shock on the enemy with a maximum damage bonus of 90%. This made sense with the old limit of 20 stacks of shock but now shock has a limit of 10 stacks which means you can never reach the maximum 90% more damage (max is 6*10=60%).
The node bone armor in transplant was very shoddily nerfed in 1.1, currently it can have 3 points in it but additional points do nothing (used to have increased effect of bone armor).
The node in Static orb - charged ground and in Summon wraith - Sanguine Spirits still refer to shock/bleed effect respectively a type of modifier that was supposed to be phased out in 0.9
Frenzy totem still uses Ice thorns with the Lash out node a skill that was supposed to be removed entirely. Frost thorns in Summon scorpion also refers to the non existant ice thorns.
I hope these nodes will be appropriately fixed in 1.2