Our Commitment to Quality: Combat

Hello Travelers,

While updating our forums, we decided to pause on releasing any additional quality polls until we could take advantage of a new poll format that allows you to rank your choices rather than simply selecting them. This provides more accurate data to help us better understand which bugs impact you the most.

Today’s poll is focused on Combat and will be open until Thursday at 11 AM CDT.

Stack rank the following bugs or issues that negatively impact your combat experience in Last Epoch.
  • Enemies not attacking or freezing in place (Enemies becoming idle, unresponsive, or stopping during combat)
  • Enemy AI or pathfinding issues (Enemies getting stuck on geometry, teleporting, or moving erratically)
  • Hitbox problems (Attacks connecting or missing unexpectedly, skills not registering hits correctly)
  • Boss mechanics failing or skipping phases (Mechanics not triggering, phases being skipped, or bosses resetting unexpectedly)
  • Player movement issues (Getting stuck on terrain, or unintended movement from skills)
0 voters
6 Likes

Something that I think could be a noticeable improvement would be to have the hitboxes of bosses (and, to a lesser extent, other enemies) move and stay close to them visually during their attacks.

The main enemy that I have in mind is the slow/large Harbinger, who has an attack where he repeatedly slams his hammer while moving forward (I think the associated voiceline is “Fall before me!” or something similar). Visually, he very much moves forward, but his hitbox stays where he was before, and returns to after, the attack in question.

I’m unable to submit a vote even after selecting options in each dropdown. On a normal, up to date chrome browser.

3 Likes

It seems like you cannot put a same level of priority to two different entries. My understanding is that each entry must have a unique priority level.

6 Likes

That’s probably it! Thank you

1 Like

I don’t know if it fits directly within combat or it’s a broader discussion, but enemy’s aggro range and their ability to both track you and do damage from way offscreen is super frustrating and feels cheap.

1 Like

What the hell are these polls…? smh

First off please make the answers unrelated, I don’t care about anything past prio #1.

Second, what are these questions? I’d expect quality-related improvements to be about rate of change about pressing issues, how fast you guys resolve bugs and how long we have to wait for important issues to be fixed.

Here’s a list of things that are (subjectively, my opinion) relevant and don’t have to be stackranked as long as you follow through and fix them in a timely manner:

  • Abilities having weird behavior at int overflow
  • Boss HP going over int overflow and having weird values
  • Mobs aggroing from 3 screens away while opening a nemesis modal doesn’t pause the game or at least allow me to fight back
  • Mobs/Bosses sometimes not playing their sounds of an important oneshot ability
  • Ground effects not being visible or not having audio cues when covered by sh**
  • The freaking loot overlay bug on normal Abberoth
  • Uber abberoth and Orobyss sometimes not dropping loot when spawning too close to the edge
  • Nemesis Harbinger, Orobyss and Uber Abberoth sometimes being invisible when they spawn.
  • “Shit on floor spiny things that grow” having inconsistent hitboxes as they pulse (omen circles, orobyss mines, spark)
2 Likes

Agreed. Off screen hits are very annoying

3 Likes

These polls are them trying to figure out what the playerbase considers more important. All those 5 categories are issues that need to be fixed, but they all take time, so they want to know which ones they should focus on first.

Basically, which ones would you prefer be fixed for next season, rather than the one(s) after that.

1 Like

The way you structured this make it feel like we have to pick one of these at the cost of the others while all of them NEED to be addressed and not be present as all of these are core game play issues…

No, it clearly says to stack from higher priority to lower priority. Nowhere does it say it will not get addressed. It’s just what should be addressed first before the rest.

You took the words right out of my mouth! :slight_smile:

3 Likes

Endgame boss combat feels really unpolished. Lots of little reasons for this, but there are 2 big ones.

First one is that endgame bosses don’t really have “chill phases” (I use this to mean basically a period of time where you can safely look away from screen and take a sip of water). Some examples of “chill phases” in poe: Shaper bullet hell/minion spawn, sirus when he drops a new storm, etc. Bosses in LE mostly chain between high effort dodge abilities, frequently overlaying them with eachother (sometimes due to the stun bug, sometimes just because that is how the boss works). The general design of endgame bosses seems to have went in a “Player needs to do 15 really easy things at the same time” instead of the usual “player needs to do 1 difficult thing + 2 easy things / 2 difficult things at once” direction which makes the fights feel like spam. Doing a boss hitless (without oneshotting of course) relies more on not getting certain automatic loss sequences of attacks more than your ability to actually deal with the mechanics and this gets compounded on by the weirdness that happens when the boss turns its body slightly during an animation sometimes leaving hitboxes behind/overlapping them and sometimes leaving the telegraphs behind not aligned with the hitboxes. All of this is extremely disruptive to getting into a rythm when fighting a boss and this makes them very unenjoyable even when you are interacting with their mechanics as intended.

Second problem is telegraph quality. Current telegraphs only really seem to tell you where an attack will land (when they are working properly at least…) and do a poor job of conveying when that attack will land. Timing needs to be present in the visuals, but it also needs to be present in audio telegraphs. Frankly I don’t think I’ve ever noticed an audio telegraph and I am someone who relies mainly on audio cues for telegraphs in pretty much every game I play.

1 Like

Not sure if this fits here, but my #1 problem with enemy combat is that damage from enemies sometimes continues to happen after the fight is over. For example, when killing a monolith boss and the blessing screen opens - there are times when I continue to take damage while selecting a blessing.