DISCLAIMER: These are my personal opinions from playing ARPG games for several years. Many of my Suggestions will be assumptions, please be patient and discuss them acordingly. Additionaly, this is a point of view from a skillful player. I always enjoyed challenges, but fair ones. Some may agree or disagree with what i’ll say, but regardless, stay civil, stay inside the discussion.
I’ve played Diablo a few times, but never liked it. I’ve played Path of Exile for over 4 thousand hours and enjoyed it a lot. Hated the recent direction, but more on that later.
I’ll divide this post in 3 sections: Pros, Cons and Comparisons and Suggestions.
Pros:
-
I want to congratulate Last Epoch. In my 14h of gameplay i haven’t found any glaring bugs, everything is fairly well explained ingame and nothing felt out of place. Everything seems to work acordingly, the skills feel meaningful in their own way and seem to always work as intended.
-
It’s the first time in an ARPG that a crafting mechanic really FEELS like i’m crafting. You start with some random base and you choose what it will have. Simple to craft, easy to understand, hard to perfect, as it should be. I don’t mind randomization, but randomazing every action you must take in order to improve your item and calling it crafting is simply bad gameplay.
-
Gameplay is not slow, but not frenetic either, it’s in a great spot. Your skill tree matters, your passives skills matters, how you use your skills matters, that’s how the game must be and how it must remain.
-
Ignoring redundant actions such as wisdom/portal scrolls. It just artificially bloats your game with boring stuff that is simply unneeded and outdated.
-
Not tying necessary ingame improvements to real money improvements is a great step towards making the game enjoyable and fair.
-
Hit boxes feel like they work as intended and graphics in general feel nice. The aestetic also feels really good.
Cons:
-
Some pathways are badly lined when you use tab. Sometimes you can pass where it feels like you shouldn’t and sometimes it blocks you where it looks like it shouldn’t block.
-
Trying to see where you need to go to continue the quest feels unintuitive and lacks dinstinction in some quests. Clicking in the quests and the map auto searching the location you want to go to would be a nice improvement.
-
Some bosses abilities windup felt way too fast compared to others. Example being the Wengari Fortress boss.
-
Zooming in, in the map feels kinda clunky when you zoom out too far. Maybe make the zoom in into where your mouse is.
-
The dialogue from npcs sticks in the screen for a long time even after i am moving away. Making it disapear a little bit faster would be better.
Comparisons (to other games) and Suggestions:
-
The first thing i noticed is that you made a similar choice as how you buy points for cosmetics as Path of Exile. I believe that is a bad, bad move long term. Even more so if you tie particular sets of armor to more expensive supporter packs. I’m a firm believer that all ingame customization must be paid with ingame money and as such, make no fuss about paying to play the game as opposed to it being f2p. I know that if you continually keep releasing more content for you game, you need to be paid some way or another, but it really never sat well with me making free expansions and making the cosmetics be the expensive part. At least make the cosmetics fairly priced and you won’t see me complaining.
-
For the love of the immortal emperor, keep your game ingame. I always despised how you needed to keep third party apps and even sites to theorize how much damage your character is doing or to trade because the game simply forgets that that is important to have ingame. Work hard to keep your game well maintained and explained and you’ll never have to worry about other people doing your job for you and then having costumers complain about it.
-
Don’t tie your game to strict montly schedules, make your own time table and adjust what you need to adjust in your own due time. The past few years, Path of Exile has been a full on joke, never releasing an expansion without having some people exploit it or full on failing at lunch. Cyberpunk, promising everything and in the end, giving nothing but bad press and furious players over unkept promises. Make your game well coded, actually deliver on what you promise, take your time, test everything and only then, release it. Trust me, people who want everything in the same second are the same people who will complain endlessly. Patience is the only virtue that matters if you want to succeed.
-
Don’t strip away your game. Games sometimes have to change to reflect more current times, but try to release it as you intend it to be 50 years from now. Path of Exile for the last few years simply can’t make an expansion stick, always striping it to bare bones, nerfing or deleting it all together. Think hard and well on how you want your game to progess, even more so if it affects core mechanics or add new ones. I don’t expect that if i leave Last Epoch and return in 10 years that the game will be the same, but i at least hope that my character will be playable. That is the most important aspect of any game, consistency.
-
Keep power creep in check. It’s tempting to introduce more mechanics, more ways to make a character customizable, but that is a trap. The never ending cicle of improvement may appear alluring, but over time you will have endless mechanics that will need to be balanced and rebalanced with current mechanics. Improvement to near perfection in an ARPG is welcome, but after a certain point it’s just detrimental to the game itself.
I believe that every game has their own strength and weaknesses, but it’s important to learn from others games mistakes and improve upon, as many mistakes, independently of the game genre, are pretty similar.
Again, these are my points of view. None are set in stone nor are necessarily right or wrong. I just want the game to be enjoyable and the best it can be so anyone can enjoy it as much as they can.
For those who read it all, thank you. And let the blood bath begin.