Opinion: Levelling alts in Last Epoch is soul crushing

Yeah I did, and I think that instead of reading through the whole thread you’re nitpicking at what suits your point.
So I reply in the same manner.

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My main gripe with the campaign right now is that:

  1. Dieing means absolutely nothing.
  2. The content is the same every time you run it.
  3. Beating it requires basically no skill.

I suggested above making it randomized, having other goals in it than simply completing it. Making it more rewarding in general would go a long way towards actually making it worth doing even after the 10th time going through it.

As you say, do like it was in diablo, go through it again but at “paragon tier X” making the mobs and bosses harder the more gear you’ve gained from your other leveled characters. Can even have a check and have it scale to the items that you wear, so it still feels challenging.
Have the campaign and normal monoliths drop actual good end game loot (small chance of course, but still something).

There are plenty of ways to improve it, other than saying, oh you just do it again for the “experience”.

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I don’t disagree with your points. I think that’s a problem with the content more than whether or not you can skip it though. That or maybe the variety of playstyles the different classes and builds currently allow for. Part of this problem stems from the fact that a lot of the choices you can make on which abilities to use together aren’t truly viable and then that gets narrowed even more later on in the game as the items make those choices even more narrow.

What I would really like to see is more content pumped into the campaign. Maybe you can choose which bosses you defeat in which order and they all drop different stuff you can use against each other almost like Megaman or something. There are ways of making this type of thing more interesting, but it requires changing the formula a little bit.

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just because ever game does it doesn’t mean it’s a good idea… Everyone complains in those games about having to do it. At least in POE once you leveled a char and have some currency you can do the story in like 3-5hours so it’s not that bad.

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They also add content to the game so the campaign is a little different every season. Gives people a reason to come back later.

And this is why we are having this discussion.
You bring a very good point, other than making it obsolete it should be improved instead. Rather than make the whole campaign skippable and losing all the effort they put into it after leveling the first character, it should be made so it stays relevant even after the 10th character. Same for the normal monoliths.

100% agree.

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This is why the majority of players in PoE play seasons only (can be easily checked through the population spikes at the start of each season).
Because adding that extra spice that the season mechanics bring actually improves the replay ability by miles.
Also you can make good currency while playing the campaign at the start of the season, since theoretically you can get best drop in the game from the first mob that you kill. Not to speak about farming the season currency in the first few hours of the season.

All this make the campaign content relevant no matter how many times you go through them. This is why they are doing it like that in PoE, and it works.

That’s a capital fact to remember in all these discussions about skipping the campaign: EHG’s goal has always been to make LE a game based on seasons, PoE style.
Right now it feels long and repetitive, because we have done it dozens of time and it is always exactly the same.
Also, a lot of new players (sadly) follow optimised builds. That makes the campaign more boring (because too easy, and no pleasure of experimenting).

I believe that once the seasons kick in, it will become much less of a problem. New mechanics and changes in skills for the new season, empty stash, and above all limited time meaning most players won’t do it 20 times in a row, only 2-3 times a season then push their chosen build.

That said, while I myself prefer playing the campaign as a way to slowly learn new skills and test characters against enemies I know (allowing me to compare with my previous runs and tweak my builds as needed), I don’t mind if there is a skipping mechanic for other players.
More choice is good.
But I am very much against anything “account bound”, you can choose to skip if you want, leave me the choice to start afresh with each character.

Going to have to disagree with you on this one. Those of us Old Heads who have run the game multiple times? Sure. No challenge for us.

However, not a day goes by when I am in-game in the US West MP Servers that I don’t see someone asking for help killing Lagon or The Snake Lady for the first time because they don’t understand the mechanics of the game enough to do so. (or in Lagon’s case, because their chosen skill set can’t target him properly)

Now, you might say that means that US West players are less intelligent than the players in the other servers. I live in/near California, so while I could argue the point, I’m not going to. XD

The staleness of running the campaign for the 10th time, yeah I get that. BY Alt 10, everything will feel stale except maybe the playstyle of your current toon.

As to your other two points,
– I believe I already suggested some ways to change the campaign to make it less predictable/same; and
– If you want Death to mean something, play Hardcore.

True that…

I haven’t really followed the news, did they say that they will be adding seasons to LE?

Good point, forgot about that one to be honest.

Yes, it has always been the plan, starting at 1.0

I don’t understand how you would get that from jumping past the campaign and straight into monos at Level 1. If such a system existed, it’s not like it would make any sense for them to dump you into Level 50 monos on character creation. It would have to have its difficulty and level dialed back significantly or it would be impossible for your gearless, skill-less, passiveless character to do anything except die.

It means basically nothing in monos either. You lose the reward yeah, but only the first time and unless it’s a timeline unique or an exalt node the reward was a who cares to begin with.

Why is that only bad when said about the campaign but not bad at all about monos, to which it applies waaaaaay more? I keep asking this because I seriously don’t get it.

Neither would grinding from 1 to in monos, and neither does a large portion of pushing up your corruption in empowered. Why is it not a problem for you that those require no skill to beat?

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I tend to get bored in monoliths for a while because my sense of progression comes to a halt after campaign, no more skills to look forward to, only a handful more nodes in skills, takes good uniques or exalteds to start feeling like I am getting stronger. That and they don’t tend to feel challenging until at minimum level 80 mono. Still need dem blessings, though.

This would be freakin hilarious and I’d love it.

Probably need a “Use good cutscenes” Gameplay option, so that I and my ilk can enable this option though

I would love to be able to skip the campaign and go into a pre-monolith-monolith that starts at level one and has three different echos which are basically; hordes, mix/random, ogres/bosses.

You’d start with hordes to get xp, switch to ogres/bosses to get the passive and idol points (and get a better chance to get some class-specific gear that you don’t already have from another char), and then go to random when it gets boring. Combine this with the random events they are talking about adding to monoliths and I’d never do the campaign again.

Mostly it’s just because I have to pay attention to the quests and click through dialog I’ve been through dozens of times. It’s not a huge deal, but it’s tedious. There are parts of the campaign where the density is very low and if I haven’t geared/speced for movespeed it’s approaching ‘soul crushing’ levels.

Yeah, when levelling an alt, regardless of class, I usually spec every single piece of gear I know of with movespeed: Boots (Lessons of the Metropolis, which later I change out for Stormtides or Eterra’s Path), Belt (Thorn Slinger), Gloves (Fighting Chance), Weapons (Bee Blade, I forget it’s name, x2 if the class can dual wield; to be replaced with Dreamthorn or Hammer of Lorentis), 2x Arboreal Circuit (which I change out for Quicksilver Ring if it’s a melee based class)

If anyone recalls another piece with movespeed that I’ve forgotten, plz let me know.
I usually stick with this stuff until I hit the mid-40s and can start putting a build together with passives, skills, idols, and low level exalts.

Stop trying to impart your IRL time and values onto other people who disagree and have a gripe with the current state of time to get alts into emp monos.

Not every single person in the world have unlimited hours to sit in front of their desk/PC to play, let alone to try alts and new specs.

The campaign isn’t enjoyable the 77th time through, or reg monos. If you want to do that over and over on an alt and enjoy that, good for you.

One only has to look at what happened with WoW and how they progressively made it alt unfriendly over time and the backlash that eventually cost them.
Ultimately, EHG will do what they want at the end of day and during official launch, but it’s important to not be oblivious to the rest of the industry and what’s going on in the rest of the world outside of video games.

Things are becoming insanely more expensive (in the western world). People are working longer and/or taking a 2nd job PT just to get by.
The fact that they are going to anyway “spend so many Y hours grinding endgame” isn’t a reason to impose an even longer process to get there, especially when it’s an alt on top of not doing what’s fun in the first place.

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Sweetie, I have a full time job and two young kids. My free time to spend on games is as casual as it gets. “You only disagree with me because you’re a lifeless sweatlord gamer!!” is one of the most boring retorts imaginable, so please spare us all.

You’re only getting mad at my question in deferred frustration that the only answer you can give to “Why is repeating Thing X a little bit different from repeating Thing Y more?” is “They just are!!!” You can’t explain why they’re different because they’re not.

I really enjoy leveling alts tbh but I guess I might be in the minority of that