Hello there!
I just wanted to talk about the ‘Detonating Arrow’ ability with ‘Jelkhor’s Blast Knife’.
No, its not a rant or ‘stupid guy goes ham’ or something in that direction.
But additionally a short disclaimer: Im native german and think my english is more ‘MEH!’ than well or suited. So if you find a typo or a sentance would make more sense in another wording, its okay. But the main topic is something else!
Cause of the Skilltree i think, one or the other should be overworked. Yeah, the Daggers are currently in a very strong position and i love the setup, even if i dont ‘Main’ it. But, cause the Skills the most ppl uses in that combination (‘Detonating Arrow’ ability with ‘Jelkhor’s Blast Knife’.) most of the Marksmanskilltree is ‘useless’ for this setup. Because many notes, close to all, in the Marksman-Mastery/Specilisation are bound to Bows and thier usage! So i do need take Marksman-Mastery/Specilisation to be able to use the Detonationg Arrow, but then i only have mostly the other (half) skilltries of the other masteries/specialisations and caused by that for example no ‘Silver Shroud’-Option, cause those are always on the other half of the tree (right of the chain). Even if the Setup is very nice, sexy or call it what you want to, i think thats kinda annoying or not fully thoughtthrough/well thought out(?). And cause i saw that and just were like ‘Hm, thats odd…’ i wanted to talk about it!
My first 2 attemts, for solving my issue on that:
1: To switch out the ‘Masteryskill’ to another, so Detonating Arrow itself would be able to be playable in all Masteries/Specilisations, so the limited Marksman-Mastery/Specilisation, which is full of ‘Bow’-Notes is not limiting further potential.
2: The Skilltree or the Item ‘Jelkhor’s Blast Knife’ get an additional note, which says that this setup still works with the bow-notes from the Marksman-Mastery/Specilisation or the ‘Detonating Arrow’-Skill is mentioned in some of thier notes, so that my issue have no reason anymore.
What is your opinion about it? Do you think thats not an issue? Would you ‘solve’ that in a different way? But remember, stay gentle in the topic! Thats just a ‘Skill + Unique’-Discussion.
Edited Note:
I already know, that this setup is strong and how to build it. As i covered in my first post above.
Here again the thing, why i am talking about it in this thread:
There is a Skill (Detonation Arrow) Thats only available, if you choose Marksman-Mastery. And then EHG implement a very cool item for that specific Skill that is bound to that specific Mastery whis is only filled with Bow-related notes.
I do NOT say, they should remove the ‘bow’ tag for all the notes! I just wanted to start a conversation, how to solve the issue, that is caused by that. Because i think thats limit the usage of this Unique and the Skilltree in so much ways. Thats the reason i offered my two first idears to possibly say bow and detonating arrow in the skilltree, or add a stat/affix to the dagger, that says, that the Notes in the Marksman-Tree skill counts for this specific skill when use the dagger. Or possibly say multishot is the masterybound skill and not detonating arrow.
Again, i already know, its a strong setup, i still know, it does not require buffs! I just think its odd, to create such a cool item, that makes the whole mastery (kinda) thats bound to it, kinda useless to choose from. And i wanted to start a discussion about specific that ‘oddness’.