Opinion: Detonation Arrow + Marksman-Skilltree

Hello there!

I just wanted to talk about the ‘Detonating Arrow’ ability with ‘Jelkhor’s Blast Knife’.

No, its not a rant or ‘stupid guy goes ham’ or something in that direction.

But additionally a short disclaimer: Im native german and think my english is more ‘MEH!’ than well or suited. So if you find a typo or a sentance would make more sense in another wording, its okay. But the main topic is something else!

Cause of the Skilltree i think, one or the other should be overworked. Yeah, the Daggers are currently in a very strong position and i love the setup, even if i dont ‘Main’ it. But, cause the Skills the most ppl uses in that combination (‘Detonating Arrow’ ability with ‘Jelkhor’s Blast Knife’.) most of the Marksmanskilltree is ‘useless’ for this setup. Because many notes, close to all, in the Marksman-Mastery/Specilisation are bound to Bows and thier usage! So i do need take Marksman-Mastery/Specilisation to be able to use the Detonationg Arrow, but then i only have mostly the other (half) skilltries of the other masteries/specialisations and caused by that for example no ‘Silver Shroud’-Option, cause those are always on the other half of the tree (right of the chain). Even if the Setup is very nice, sexy or call it what you want to, i think thats kinda annoying or not fully thoughtthrough/well thought out(?). And cause i saw that and just were like ‘Hm, thats odd…’ i wanted to talk about it!

My first 2 attemts, for solving my issue on that:
1: To switch out the ‘Masteryskill’ to another, so Detonating Arrow itself would be able to be playable in all Masteries/Specilisations, so the limited Marksman-Mastery/Specilisation, which is full of ‘Bow’-Notes is not limiting further potential.

2: The Skilltree or the Item ‘Jelkhor’s Blast Knife’ get an additional note, which says that this setup still works with the bow-notes from the Marksman-Mastery/Specilisation or the ‘Detonating Arrow’-Skill is mentioned in some of thier notes, so that my issue have no reason anymore.

What is your opinion about it? Do you think thats not an issue? Would you ‘solve’ that in a different way? But remember, stay gentle in the topic! Thats just a ‘Skill + Unique’-Discussion.

Edited Note:
I already know, that this setup is strong and how to build it. As i covered in my first post above.

Here again the thing, why i am talking about it in this thread:
There is a Skill (Detonation Arrow) Thats only available, if you choose Marksman-Mastery. And then EHG implement a very cool item for that specific Skill that is bound to that specific Mastery whis is only filled with Bow-related notes.

I do NOT say, they should remove the ‘bow’ tag for all the notes! I just wanted to start a conversation, how to solve the issue, that is caused by that. Because i think thats limit the usage of this Unique and the Skilltree in so much ways. Thats the reason i offered my two first idears to possibly say bow and detonating arrow in the skilltree, or add a stat/affix to the dagger, that says, that the Notes in the Marksman-Tree skill counts for this specific skill when use the dagger. Or possibly say multishot is the masterybound skill and not detonating arrow.

Again, i already know, its a strong setup, i still know, it does not require buffs! I just think its odd, to create such a cool item, that makes the whole mastery (kinda) thats bound to it, kinda useless to choose from. And i wanted to start a discussion about specific that ‘oddness’.

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I don’t think the MM passives should be changed to accommodate the Jelkhor’s build. It’s entirely unnecessary, given that Jelkhor’s builds are already very strong in the current configuration. That’s why they are popular!

The MM mastery should be reworked to improve bow builds and offer more options to players, though.

You branch out into the first half of ‘bladedancer’ for it generally. Which is why the first half is available for us in the first place to allow hybrid-style builds.
Hence for marksman you go with the concentration line, at the bottom towards crit avoidance, the sharpshooter line and use ‘Master Archer’ and that’s basically it… well… besides the 8 points in Dex.

The other stuff is in Bladedancer instead, Dusk Shroud and Crimson shroud. That synergizes well and allows for a strong offensive and defensive setup.

Changing the whole mastery though is not something which should be done because of a singular build, even if the uniques exist specifically because of it.

Yeah, but you both did not got my point!
I already knew, that this setup is strong and how to build it. As i covered in my first post.

Here again the thing, why i am talking about it:
There is a Skill (Detonation Arrow) Thats only available, if you choose Marksman-Mastery. And then EHG implement a very cool item for that specific Skill that is bound to that specific Mastery whis is only filled with Bow-related notes.

I do NOT say, they should remove the ‘bow’ tag for all the notes! I just wanted to start a conversation, how to solve the issue, that is caused by that. Because i think thats limit the usage of this Unique and the Skilltree in so much ways. Thats the reason i offered my two first idears to possibly say bow and detonating arrow in the skilltree, or add a stat/affix to the dagger, that says, that the Notes in the Marksman-Tree skill counts for this specific skill when use the dagger. Or possibly say multishot is the masterybound skill and not detonating arrow.

Again, i already know, its a strong setup, i still know, it does not require buffs! I just think its odd, to create such a cool item, that makes the whole mastery (kinda) thats bound to it, kinda useless to choose from. And i wanted to start a discussion about specific that ‘oddness’.

Its clunky in a way that the build that feels like it belongs to bladedancer requires you to choose marksman just for the skill alone, not utilizing anything else, wasting the entire mastery choice.

As you wrote above, i think them switching up multishot and lightning arrow places would solve it, so you just need to spend 5 points in marksman to get the skill, and you get multishot only if you choose the subclass itself.

That’s the perfect solution and the only way they can fuck up if they release another dagger which makes multishot melee skill as well. :rofl:

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Fan of Daggers! Muhahaha!

Thanks for your input!

Oh, absolutely! It’s a very limited build, I can agree with that.
We need a few more uniques working in a similar way, changing the mechanics of entire skills to a completely different things.
They can be fairly limited as it’s simply ‘1 more possible build’ currently… but absolutely, I agree that they can work on causing further options for those situations in the future! Would be quite loved I imagine if they can manage it.

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Another option is to remove the dagger from the game.

Oh, indeed! So far, they did a very good job! I really love Last Epoch and after 1.0 the game kinda instantly climbed the ladder and got my favorite ARPG!

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