Oneshots need adjusting

Lich (50% damage to Mana and Death Seal and Reaper Form)

  • 120% all resistances
  • 25% damage delayed gloves
  • 2 red rings
  • 2500 mana pool
  • 2000 life / 2000 ward

And a random mob just decided to oneshot me with its bullshit 15000 void damage.

No mob, regardless of corruption (FYI, I’m in ~1100c), should be able to deal more than 10000 damage, or even 5000 damage, unless it is a boss.

Certain boss skill can oneshot, that’s fine.
But a mob in a map out of nowhere just spurt out 15000+ (sometimes 25000+) dmg is unreasonable.

Oneshots aren’t difficulties, they’re bad designs.

25% damage delayed gloves not rellevant to “random mob”. It was rare mob? You know dmg increased with corruption? I don’t believe you. Lich form with 50% damage to mana and Death Seal can’t die. Its like 45% additional dmg reduce and 100% dmg spread over 4 sec. There is no fking way it was ordinary monster :smiley:

I think it was DoT? There is now way to die under Death Seal, that shit is so op. You can tank all harbingers hits on 300c standing still and this is without dmg to mana at all, well I have 3800 hp and 8100 ward. So technicaly its better than yours (6250 manahp).

Did you know the monster name? We can check actual dmg numbers.

This was my 3rd character I’ve ever played and it was the weakest by far. I finally stopped at 170ish corruption because my Lich would just suddenly die. The last I remember was on the Loot Cache woven echo where there are fire lizards. Died from “burning ground” that did 93 damage. Except I have 1100+ mana, 2200 life, 2 hp bars, and tons of ward…I died in less than a second. How did I take 5000+ in less than a second when it is doing 90 at a time? And I have 140% on most resists so even if my resists get shredded it shouldn’t happen.

I find bosses real easy on the lich. Just hold down the button and wait for loot. But random mobs cause instant death all the time for some reason and I don’t get it.

Not saying one-shots aren’t a problem and it’s not just crits that hit hard, but I think either of the two “Critical Strike Avoidance” or “Reduced Bonus Damage Taken from Critical Strikes” you need to get 100% on any char. I’m mentioning it because you didn’t list them as one of your defensive layers.

https://www.lastepochtools.com/profile/DEKAMARA/character/Soulborne_Manastack
His Lich is at 98% reduced damage taken from crits due to 98 madness.

Increased! Double dmg from crits and crit avoidance 99% May be that 1% killing him =)

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Yup, I wasn’t paying attention. :face_exhaling: