One man's vendor trash is another man's unique treasure

I’m a hoarder. There. I admitted it. I want to save all sorts of garbage. Maybe I could use that on another character if I level up. Maybe I will need those resists later. Maybe I will switch weapons later. On and on.

Obviously, it’s not feasible to keep so much garbage. I’m curious what strategy some of you use to determine what you keep and what you sell or leave on the ground? Are there certain objectively good or rare stats that you tend to keep? Do you just ditch all lower level stuff and only keep higher level stuff? Really curious how others determine what is worth holding onto for other characters or builds.

As a newer player I feel like I might hold onto more junk than I should because I don’t have a firm grasp of everything so I always think I might need to make changes so I feel like I need to have options but I rarely do this.

I usually play prefer the solo self-found approach, so don’t hoard much. If I did, it’d probably be something like the following.

  1. Silver rings with resists - Movement speed is never bad, resists are something all characters will lack initially
  2. Gold rings - Because resists.
  3. Life leech - Sustain.
  4. Speed mods - Movement speed, attack speed, casting speed. Makes the game feel smoother.
  5. Unique Crit Avoidance armor - That drops from the Abomination. Easy way to max out crit avoidance until you get better options.
  6. Generic build defining uniques - Exsanguinious/Last Steps for low life builds, Orian’s Eye
  7. Idols - Can’t be crafted, so I usually keep an eye out for ones with good synergistic affix combos.
  8. Stuff for class archetypes/builds that I might be interested in playing - Ends up being very small because I have very specific gameplay and aesthetic preferences.
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I have 59 stash tabs all full - I literally spend every in-game cent on buying new stash tabs - just over 500k each now…

Problem for me is that I see something that might be useful for any clas, even ones I dont yet have chars for and I keep it… and every so often i think ok…lets clear out the stash crap and I give up halfway because I have too much to deal with… I know I have lots of crap that doesnt meet my current criteria but I just dont feel like sorting it out…

What you need to keep is obviously related to the builds you want to play… but my general rules are:

  1. I generally only keep items with at least 1 good/useful T5 affix and a total tier count of t10. I find crafting on less than a T10 starting item is usually not going to get to T18+ level

  2. Keep purples but shatter the obviously bad rolled ones or ones with silly affix combinations.

  3. Keep key Uniques like Exsanguinous, Last Steps, Eye of Reen, Orians, Wings of Argentus etc… I usually like to keep the best 2 rolled of each. I also try to keep at least the 2 best of every unique (just in case) but I sell off most of the uniques I find generally.

  4. Idols… I have a craptonne of these - I tend to get rid of the badly matched ones that dont make sense (like increased crit plus poison damage) but I keep the rest as some of them are really hard to find & multiples of the same take a long time to collect.

  5. High resist items, all resist, elemental resists I tend to keep especially the relics/rings/amulets that can easily get maxed out resists for one or two types off a single item making it much easier to build with.

  6. Health & Added Health Hybrids always good to keep.

  7. I also tend to keep things with sought after affixes based on potential builds and I shatter a lot of items that have the rarer affixes - my second use for in-game cash is buying shattering runes. I have a loot filter setup that highlights the ones I want and I just shatter them for later if they are on mismatched gear…

  8. And lastly… I tend to keep things with the major must have defences… Crit avoidance, Endurance & Threshold, Dodge… obviously still trying to use my t10 rule.

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Wow, so for me it’s quick.

1 free chest
As its name suggests you can put anything in it but space is limited.

2 chests for unique (1 copy of each with the best stats)

1 (see 2) chest for purple items. I keep what I find usable on a character. (leave that a lance with two hands + damage of spell / Damage of melee / can poison / can slow down … Suffice to say that at first sight this object does not have a potential of madman. Without doubt by excavating well you can find but it’s a bit of shit … So all this stuff is sold be smashed in the forge.

1 safe for the keys (I keep some in stock, the surplus to sell.) And set items. It’s more for the collection than for their usefulness (for the most part)

2 idol chests (only keep what seems useful to me.) The number can potentially increase given the number of characters I play.

And here is all the rest it is sold or has the forge. And the money I use it to gamble at will (or almost its cost an arm this shit ^^)

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a) each unique 2 times
b) each set 2 times
c) idols with approximately maximum values or at least 4 of the respective “build-enabler” (class-specific divided)
d) from each item class one tab full, each the best found so far (partly to find in the class specific main tabs)
e) T6 & T7 (partly only after I removed useless affixes) - extra tabs of each item class full
f) MIX (often used “favorite” items)

With time you learn which values to pay attention to and how to set the item filter.

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I have a “Uniques” category with multiples uniques. At least one of each, except the very useful and frequent ones, which I have more than one.
Then an “Idols” category, with a lot of idols. Many are useless, but “in case I want to use them later”.
A “Keep” category, which I use when I’m leveling a hero. Items that I will sort later. Most of them will be sold or shattered.
A “Reroll” category, where I store the items I will need on a hero I will respecialize.
And an “Exalted” category, with items I will probably never use (for the majority of them) but “just in case you never know any need could happen”.

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I hoard too and it becomes a pig pile of whatevers with the thought I must at some point go through it and filter it more.

Don’t have much advice other than no more than 2 of the same uniques (best rolls ofc - and 4 if they’re 1h weapons / rings) and the small idols are at some point ‘done’ - by that I mean if I can fill up the idol box with these to deal with any resist issues (which is what I do before I get the good class specific ones). And status effect chance, but I’m not sure on that one.

For the bigger idols just good matches and definitely the class specific things. For example crit with swords isn’t too special. But increased armor shred duration is, because I don’t see that stuff around in other places.

Then there’s the class-specific-but-I-have-no-idea-yet-how-good-they-are level of idols, keep them all.

Well I guess I have no good advice at all :D.

Did start to gamble remove affixes from t6es before storing them. Which I regret a tiny bit already because I read the dev’s might make the remove affix a friendlier RNG roll. So I’ll probably hoard them again.

Good luck?

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LOL. I feel like your situation might be in my future and the dread of that is partly why I created this thread. Sounds like you have the same problem as me!

As a relatively new player I would love to know more details about some of your rules like what are the “sought after affixes”? Just so I can be on the lookout for them.

So non-exhaustive list, I leave other affixes added if I forget some.

Everything that affects penetration (physical, poison, fire …) Rather rare even if not necessarily the rarest.

The affixes + level of an X spell that you plan to use for a future build.

The affixes link to your class. example for the rogue. X% damage for each dagger equipped. (description not exact but we understand)

I believe that these are all the rarest affixes. But as said if other person did not hesitate added.

Hope to have help.

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Haha I feel like I am in this position now, and I’ve just decided to ignore the mess, eventually it’ll be irrelevant when I start to play online. The few times I’ve sat down to start going through it I’ve ended up feeling so overwhelmed and closing the game for the day.

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I had this problem big time in PoE when I decided for my sanity I needed to just play standard. I had so many “withdraw only” tabs from HC leagues and old leagues it was insane. I finally went through it all and sorted them but it took forever.

A tip don’t let it overwhelm you. We tend to quickly store anything and everything. What must be kept in the safe are the unique, set item, some arena key. Some idol, simple which is at the beginning of parties for when you remake a character. And then keep a trunk tab for “the whole oven” And the rest sold or at the forge.

Can you (or someone) explain what you mean here a bit? Is the total tier count just adding up the tier values of each affix when it’s in the forge? What about items that are missing affixes? Does that mean you prefer they aren’t missing any affixes so you don’t have to waste instability on adding/upgrading them?

I always assumed having empty affix slots was a bonus as it allowed you to add what you want but sounds like it might be a serious hinderance to crafting.

Yep, exactly that. For example, this item would be a T16 (5+1+5+5) https://i.imgur.com/cvaZry1.png

Correct again - items drop with minimal instability (even if they have 4 affixes) and every time you craft an affix you add instability to the item, increasing the chance to fracture it.

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Blue items. Do they serve any purpose? Can they be upgraded to higher quality and if so…is it even worth sifting through them? So far I have just ignored them.

This is pretty tricky as it all depends on the builds you want to play and understanding what works with what - obviously the more you play the better your understanding of this will become…

What I did when I started playing was look at the types of affixes that the builds I wanted to play used… So I’l look at a low life build with Exsanguinous and realise that I need to stack health affixes to get a higher ward… A simpler one would be critical avoidance… every build needs it (well almost every) so I started looking for T5 rolls on crit avoidance…

I also created a filter that shows very rare affixes based on Dammits Item Database… I just put in Very Rare in the search string and used that info find what the rarest affixes for a particular class were and kept those affixed items or shattered them for the affixes… I dont use this anymore as I can fairly easily tell whats good now but it helped in the beginning.

One aside: A lot of people forget about the implicit affixes on items - the ones that the base item comes with… Take for instance the Argent Crest Relic for Sentinels. It can give up to 45% cold/lightning rest without any other affixes which means that that one item has the potential to max out 2 of your resistances… Things like Carapace Shield have 75% Poison resistance… The Bone Amulet 40% physical and necrotic… Gold Ring the same for elemental… Raider Axe for its critical strike. or a Sai with its increased dodge… There are lots of base implicits that can be very very useful… especially when matched with good affixes…

Correct… With forging, each time you add an affix or level one up, you get additional instability on the item which then increases the chance that you will fracture the item.

My t10 rule is based on a lot of crafting to try and get ideal gear - the general gist of it is that I have found that starting out on a T10 item you have a greater chance of getting it to a T18+ or even a T20 when compared to say a T5… This is all because of the added instability of each craft… So starting on a high base item is more likely to get that godlike piece of gear…

Word of warning… Obviously I am mostly looking for end-game level items so my criteria are higher than someone just looking for a good t15/t16 item.

Yes and no… as @Turinqui mentions, the drop instability (calculations were done somewhere on the forum a while back) is usually more favourable… i.e. if you get a t10 drop, its instability has a good chance of being lower than if you took a white item and added 10 tiers to it via crafting… In direct contrast to this… the missing affix slot IS sometimes not a bad thing - i.e. lets say your really need an item with 2 x T5 of very specific of affixes for your build and the other slots are just icing… Its easier to get the maxed out tiers on the affixes that you want if there isnt a forth affix… again its just the instability factor…

Blue items are sometimes pretty good - I would not ignore them entirely i.e. use a lootfilter. … Sometimes a blue item with only 2 affixes can have a very good roll .e.g. 2 x t5… and if these affixes are what you are looking for, then this can be a good base item to craft on…

My last lootfilter rule highlights anything with one T5 affix - that way I can always see if any item is worth a quick check… Obviously if the lootfilter allowed for it, I would have it highlight any item with a total t10+ but it cannot do that right now.

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So I was going to take your advice and create a recolor loot filter for very rare affixes so I can start to learn them and maybe shatter items that have them. However, when I look at that list and filter by “very rare” there are like 250 items! Did you really add all of those manually or do you have some other method? That seems rather tedious. o.O

TBH, I recolour the affixes that are for the class I’m on in one colour & the other class-specific affixes in a single other colour. That way I can still see the rare ones but don’t get confused as to whether they’re for the class I’m playing at the moment or not. And yes, it does take a while to tick through all of them.

Yip… I did this when the loot filter first released so there were not that many but yes it was tedious… Thankfully you begin to realise whats rare and good so you eventually trim things down.

I do a very similar thing… (Great minds and all… :wink: )

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Maybe a dumb question but…I know some affixes are class specific so that would be obvious but aren’t a lot of them sort of good for multiple classes? Admittedly, I haven’t gone through every one so maybe it’s more obvious which is “for” my class but my assumption is that I may not even be able to tell which are best for me and which maybe aren’t.

edit
So I’m attempting to do this for my sentinel. Went through that list you mentioned and ticked off all the sentinel “very rare” affixes. That wasn’t too bad. However, trying to create another filter for all the other ones…uhg…I want to stab myself in the eye with a pencil. Going through the list, searching for the affix to check it and then going back to the list…200 times is just…blarg. I wish the loot filter had a “very rare” filter so I could just filter out all the other stuff and check off the very rare ones.

Then I start thinking that I would have to do this whole thing over again on a new class…yikes.