On Wings of Shadow leads to your Dive Bomb doing zero damage when it hits outside of your smoke bomb. Even if the smoke bomb is five screens away, you cast a Dive Bomb, you see enemies in the area it comes down, you see the hit animation and hear the sound, but no damage.
Cloud Gatherer leads often do your smoke somb getting stuck in one place indefinately. Instead of prolonging it, it can make it forever. Your shadows will keep spawning there, and when you make a new Smoke bomb somewhere else, it will hardly have any shadows, because it has to share the three with the eternal first smoke bomb.
This makes a whole playstyle of the build with smoke bomb kind of unplayable, I hope this gets adressed soon, but disappointed that there is nothing in today’s patch… In general, skill bugs should be prioritised much more I think, they are so annying, also for many other classes.
Best regards