When online characters were introduced i though “this is the single worst design decision ever” but it was early access so i was hoping it will change… Well 1.0 is out and it didn’t.
Being unable to play an online character because the servers are down, or being unable to play with a group, because you created an offline char is just… not good. (The one thing i read on the “why” was, to prevent cheating, but eh… was an ok idea, but it makes the game worse than it helps, so please scrap it)
The reason online exists as the ‘main’ format is because it is server authoritative. That means if the client (your end) were to send ‘instructions’ to the server (EHG’s end), through modified game files or otherwise what would be considered cheating, then the server has the ‘final say’ to allow it or not. That’s based on hard coded instructions for the server to reference as what to expect. You kill a mob and you modify the installed files so that it gives you a shrine effect, the server would reject that instruction.
However, in offline play, everything is on your local (your computer where the installed files are). It means you could mod the files or otherwise do some cool stuff that would blatantly be seen as cheating in a competitive environment where EHG would want all players on the same playing field (i.e online multiplayer).
So hopefully now you understand why you can’t play a single character in both offline and online modes. To solve your frustrations, make a dedicated online character for interacting with other people, through trade, multiplayer etc. And make a dedicated offline character when your internet is a bit slow that day, or the servers are down etc.
EHG didn’t actually need to give us an offline mode. Most games nowadays don’t have one. D3, D4, PoE don’t have one. It’s a favor towards accessibility that they would give it to us as a shipped feature.
NO, this causes massive cheating, no no no no.
Games that allow local data to be used online have always been hacked/cheated. I’m pretty confident a big percentage of the player base would prefer a fair gaming experience (with some downtime) instead of an unfair game due to hacks/cheats/unavoidably broken economies.
Right since online games have never been hacked and cheated in…
I understand the why, it’s just really frustrating that the servers are so unstable. They have been when it was introduced and are again now since the game released and lots of players joined at once, so i can’t make a character i want to play with my friends…
Well, the thing is, sure online games CAN be hacked/cheated of some sort, but offline games that don’t report your save data to any particular server are 100000x easier to hack/cheat.
WeMod, Cheat Engine or any other hex editor out there on an Offline Last Epoch Character can be modified in 5 seconds, but I would assume online characters where the save data is on their server, on their infrastructure, would take more than just a simple engine
The ask is understandable but it takes like 2 seconds to realize why it’s a bad idea
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