Offline mode with online authentication for cosmetics?

So when my friends aren’t online, I prefer offline mode for its responsiveness and stability, because it is extremely annoying to have latency spikes or fluctuations during gameplay.

But cosmetics.

So is it possible to have an Offline Mode (not true offline) but the game does regular authentication checks to allow us to use our supporter pack cosmetics?

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You already have a false offline mode. It’s where you choose whether to play online or offline (true offline client doesn’t give you that choice).

The problem is that even in the false offline mode, you’re still only using your local client files, so they’re easy to hack.

The devs are working on letting MTX work in offline, so it’s just a matter of waiting until they do.

(Also, why is this in the Mage category? Shouldn’t it be in the Feedback and Suggestions one? You can edit the OP and change categories)

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Ah the forum only allows one draft and the last draft I had was for the Mage forum, and I didn’t change the forum when I opened the draft in Feedbacks to write this. Thanks for the response!

Here’s hoping MTX for offline gets implemented soon.

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Pretty sure this is the case in online mode as well unless they’re doing some dodgy streaming thing like Geforce Now.

Not really. With online, part of the code is in the server. The server is the one running the game and telling you where mobs are, what they are doing, etc.
In offline, that part is all taken over by local files.

What I was more meaning was that the gfx/etc for the MTX need to be on your pc unless you’re doing the GFN-type streaming.

I honestly doubt they are. I believe they are in the server and are maintained in memory only for your gameplay. At no time does it go to your local files.
Otherwise it would be easy to hack them already and the whole point of not having MTX offline is to prevent that.

The argument of not wanting fully offline clients to have access to MTX because of piracy concerns is understandable, but it doesn’t necessarily consider the whole picture. If someone who plays offline gets his MTX from some other source than the game studio, it is true that EHG loses potential earnings from MTX sales. This means they would never make as much money from offline MTX as from online MTX. However, not selling to offline players at all means they lose ALL of those potential earnings and will never make any money from offline players.
From a business perspective, it makes more sense to enable offline MTX than not doing it, because they will make some money from it.

Obviously there is a risk that online players will move to offline play and and some of those will move to pirated MTX, thus reducing potential earnings again. I have no way of knowing if those numbers would add up to a net loss or net win in MTX sales, but i am sure there are statistics and polls to be found somewhere in the gaming industry and i am pretty sure EHG has looked at them.
The fact that EHG is looking into the matter of making MTX acccessible for offline players shows that they know they will make more money from it than before, otherwise they would not spend time on investigating ways to make it happen.

TL,DR: EHG most likely knows that offline MTX would make additional money for them even considering the risk of piracy because at the moment they don’t get ANY money from offline players for MTX, and that’s why offline MTX will sooner or later be a reality.

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Yeah, on the European server, as soon as the normal work is over, I get constant disconnections. I would in a heart beat switch to offline mode if it werent for the MTX.

The game, for me, is 99% single player, but I cannot support the devs there. I don’t care if the game has to download them everytime, as long as I get rid of the disconnects.

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