When I choose the lowest latency region, this game takes a little longer to connect online or in moving areas—10 seconds or more. Sometimes it disconnects randomly. Reading some comments about this issue on the forum, I’m betting it takes longer or multiple seasons to resolve. Ofc, they are aware that it needs to be resolved when the Orobyss exp is launched.
Non-competitive online or mixed-line mode
Introducing non-competitive online or mixed-line mode can mitigate the problem, or replacing current offline mode with it.
None-competitive online mode:
Playing solo, it is offline.
When multiplayer, it is online.
No leader board.
You cannot trade with full online players.
You can choose MG. This MG market is separated to full online’s. It might limit listing for flooding of goods.
You can play with full online players. But, full online players cannot earn exp nor get any loot while playing with the mode’s players. Current online mode should be called competitive online mode, may be. Or, it is simpler not to allow playing with full online players. whichever…
Offline or mixed-line char profiles should be sharable their builds on game info sites which are maxroll or le tools or etc.
Again, these connection taking long and occasional disconnect difficulties could be crucial when the Orobyss is released, perhaps. Well renowned competitors have less concern regarding this kind of issue. I hope Krafton and your new crews have solid expertise and solutions for them.
This type of combination was removed as it enforces client-side storage and hence allows rampant cheating.
Cheating in a SP environment is fine, it’s only you which gets the outcomes.
Cheating in any form of MP environment is not.
You cannot in any way/shape or form avoid item duplication, trainers and so on though for said mode.
Also to combined play-mode of full online with the hybrid mode is nonsensical as it provides not a single bit of progress for the ‘full online’ player, hence being in itself a fringe case of ‘lemme help you swiftly with that’ and nothing beyond. It’s not worthwhile to even try to do it in any reasonable timeframe, beyond the one LE is even expected to survive under nigh perfect circumstances.
It’s not a good suggestion overall.
What would be doable though and reliable is having the ability for a offline-mode to have a direct-connect system included which allows Co-op. Hence no online environment in itself but small-scale personalized environments only.
If you want MG then you gotta play online and get a functioning connection. And yes, not every are in the world has accessible or stable internet… but that’s the limitation sadly which we have to work with.
Creating a separate realm just for mixed online/offline would be a tremendous development effort for little return. Very soon the market would be flooded with cheated items and the players that want to play it legitimately would stop using that mode (or playing altogether).
If you play offline at any point, you shouldn’t be allowed to trade at all. Period. This would be a realm where all the cheaters gather together (and even without trade they still will to show their 1337 uber builds with 4xT7+sealed T7+T8. or their 4LP red ring with 4T7). And the legit players would hate being there.
There’s no point in wasting months of development just to make cheaters happy.
I’d rather see LAN/Direct IP connections for offline, like D2 did back in the day. That way, if you want to play with friends but want to avoid all the server issues (or even just avoid other people in general), then you can still connect and play with them.