To be fair, I haven’t played in two months, but back then, if you chose to dual wield, the off hand basic animation was static. Oh, it calculated the damage correctly, I checked and made sure, as I thought that the lack of swing motion might have been a bug, but it’s not.
Will this be added, or has it already? To ME it looks off, when you have two daggers or swords and only one animates.
Thank you for your time.
Animations aren’t finished yet. We will get more for 1.0 but even then we might not get them all. They’re a lot of work to implement. Devs will eventually get to all of them.
So still haven’t? Good to know. I’m a very visual player, so I’ll stick to two handed weapons for my Sentinel and maybe my Primalist. Thank you.
I understand that animations will be among the last things taken care of and am cool with, just an FYI.
I don’t know, maybe some have and some haven’t. I’m leveling a Blademaster right now she swings with both weapons. When using Flurry it’s fast enough that it’s hard to tell but it looks like she’s only using her off-hand weapon as well as her main hand. When I use Puncture, she uses her main all the time.
I don’t think they’ll be among the last things taken care of. It’s just something that requires a lot of effort so I think the devs are gradually finishing them off. Probably won’t have them all for 1.0 but I think we can expect progress on this front over time.