To be fair, I haven’t played in two months, but back then, if you chose to dual wield, the off hand basic animation was static. Oh, it calculated the damage correctly, I checked and made sure, as I thought that the lack of swing motion might have been a bug, but it’s not.
Will this be added, or has it already? To ME it looks off, when you have two daggers or swords and only one animates.
Animations aren’t finished yet. We will get more for 1.0 but even then we might not get them all. They’re a lot of work to implement. Devs will eventually get to all of them.
I don’t know, maybe some have and some haven’t. I’m leveling a Blademaster right now she swings with both weapons. When using Flurry it’s fast enough that it’s hard to tell but it looks like she’s only using her off-hand weapon as well as her main hand. When I use Puncture, she uses her main all the time.
I don’t think they’ll be among the last things taken care of. It’s just something that requires a lot of effort so I think the devs are gradually finishing them off. Probably won’t have them all for 1.0 but I think we can expect progress on this front over time.