Objective coverage within echoes

I love the objective-rushing style of echoes. If you wanna farm or build up stability, you can do that. If you’re more interested in the echo reward, your goal can usually be quickly reached if that is what you care about.

There are, however, some objectives that feel bad because they sometimes involve back-tracking or running across a very large map with no intention of fighting anything along the way. These are the “slay the roaming _____” or “destroy the spires” objectives. Simply increasing the number of potential targets within an echo will greatly improve echo consistency and fun.

For example, “slay the roaming Diamond Matrons” could become “slay 2 of the roaming Diamond Matrons”. Put 4 or 5 within the echo and you won’t be likely to have to back-track when your follow-up target has wandered far away.

Spires could be balanced around having only half fire at a time while doubling their cooldown.

I’ve seen this setup be greatly successful in other games and would love to see it here. Thanks for reading.

2 Likes

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.