I dont know if its a bug or just a fail. But in 3 out of 5 maps in timelines, there is not enough enemys to get the bonus stability.
The last 5 maps i have completely cleared still missed enemys. The objective enemys dosnt count towards the bonus. When you click the forge or what it is those enemys dosnt count.
So a simple fact is that there is just not enough enemys a many maps. Wich makes this timeline thing take way more time than it should, and it gets boring fast.
So you need to add more enemys or give more overall stability. When you can get the bonus it just takes so much more time.
Welcome to the forum…
I must have played thousands of echos with bonus stability by now and I while I dont always go for the bonus by clearing, when I do, there are always enough enemies to hit the max.
There must be some specific set of circumstances that apply that would explain what you are experiencing and its important to try and figure this out to replicate what is happening.
Assuming you are doing a 100% full clear each time, please can you:
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Include your most recent player.log from just after when you run an echo that doesnt have enough enemies to reach stability. This will tell us if the game is logging any debug message that could explain some sort of problem.
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When this happens again… Please can you take note of the monolith map name, active modifiers and how much bonus stability the echo is mean to provide (details before you activate the echo).
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Are you running “special echos” like Beacons? Is there anything in common with the echos you are running?
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Are you completing the objective before or after trying to reach bonus stability?
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If you are using Steam, please verify your game files to ensure that your installation is ok and you dont have any game file corruption.,
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