NON channelled Flurry skips the 3rd strike while moving

Hey there,

It seems like if you are using NON channelled flurry while moving (holding move+attack buttons at the same time) it skips the third strike. You can test this if you spec into Vile Tactics node: you wont apply any poison res shred and phys res shred from this node while moving. Also strike skipping is quite obvious visually when using a bow.

Is this intentional or it’s a bug?

To quote the flurry description:

A bow or melee attack that performs 3 rapid strikes. The last strike can be cancelled by moving.

So its by design…

2 Likes

Didn’t noticed that. Thanks.

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