Progressing through the story, I attempted to spawn a thorn totem on top of a static skull pile enemy and the glitch started.
My totems would not visually time out (they showed up as zero hp but models persisted). Zombies that pop out of the ground/ enemies whos models were not on my screen at the time of the bug start would not draw. I had three crows that maintained normal behavior. They would attack invisible enemies. Attempting to leap slam would then reproduce the hung animation bug. I hightailed it to a waypoint (same zone), turned off the game. Bug started 1~2 minutes before end of logs.
Player.log (171.9 KB)
Player-prev.log (640.7 KB)
Could not reproduce when going back.