So essentially, the patch notes said it was fixed, but just after updating, I logged in and got this bug (kinda funny tho)
Might have happed due to launching the game as soon as it updated, maybe some files weren’t fully ready yet, and as this bug was supposed to be fixed, the files connected to it were supposed to be changed.
Log is just basically this exception:
2024-02-29T18:41:18.6239955+00:00 UserIdentity not yet initialized, returning null. at PlayerActorSync#UserIdentity:45
LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogErrorFormat(Object, String, Object[])
Logger:LogError(String, Object, String, String, Int32)
PlayerActorSync:get_UserIdentity()
<>c__DisplayClass21_0:<Initialize>b__0()
System.Func`1:Invoke()
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.FontTextureRebuildCallback:Invoke()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)