No challenge + Core floaty fighting animations + way to much loot and player power ruins the game for me

I really like the new additions to the game, like the woven and crafting systems.

Feedback:

  • Make the bosses and the game overall more challenging. Bosses feel like bigger rares to me. It would be more fun to me for those fights to stand out more and having to work for the items. I miss those YES feelings after a fight. Sure in the first act or two i get that things are easier but everything feels like its meant to fly trough with barely any investment. I miss those YES PAYBACK BOSS and almost personally hating the boss and feeling good overcoming the challenge.

  • Nerf the quantity of loot, there are way to many sources that give so much loot. Nemesis, Random boss in areas, Exiled mage. The amount of loot is just to much and makes chasing items irrelevant because…

  • The power of loot is way to big early on already so its hard for bosses and content to be challeging. I dropped very big exalted items, for example tier 6 necrotic resistance. Because of this the whole necrotic damage act didnt do any damage to me were i normally struggle in that act. On top of that the damage over time is nerfed which is a good thing but its a double nerf for monsters because player power is insane now item wise. I feel zero challenge and it feels bad.

  • Basic crafting is overpowered. Yes i said it.
    Its way to determenistic. No i dont want POE2 i want poe2 to have this crafting system with less succesfull crafts because i adore this crafting system.
    The chance of getting good crafts is to big in my opinion. I know it can feel bad to fail with crafting, however at the moment it feels like you almost certain to get tier 4 and 5’s on your gear which doesnt feel challenging or rewarding. I want those happy moments like in the pas like YES mate look i got all tier 5’s because it was harder to get.
    If the loot that dropped on the ground was bad or scarce i would even get that crafting is this determenitisc but that is far from the case. And even then i prefer a slightly worse outcome and a bit of nerf there. With crafting being so determenistic, there are less things to have to keep chasing after, especially combined with the bloat of good loot dropping quanity and quality wise

  • The game improved on combat but i cant help being annoyed by how floaty the fights still feels. This could be improved by different use of sounds when attacking, and different animations. Fighting is the core of the game, so i really hope the main focus is going to be on that part since its the hardest part to master imo. Nailing this can make me feel addicted when fighting feels impactful. Showing a difference between fighting bigger slower monsters and fast smaller ones is fun but they just feel the same now imo.

They just have more health or less health in many cases and yes a different skill. Combat wise i hope you guys will look towards other games even once like Undecember. Those bosses got so much positive feedback aswell and ofc the golden ARPGS like D2 but even POE2 does this better IMO despite having it own flaws (iam not talking about being souls like). I dont know how to explain this right i guess but there is this rewarding feeling of hitting and killing monsters in certain ARPG’s that only that aspect is so addicting already.

Conclusion:
This patch added so many good things but gets overshadowed by unchalleging gameplay and to much loot that the core of the ARPG fun to me goes away. This means to me working for your gear and being rewarded after doing something challeging with a appropriate amount of loot, not 8/10 rare items and two exalted items in the campaign or endgame.

There should be a curve which goes up steady in player pogression item wise and power wise instead of this insane spike. Normally i chase after new things but i feel overwhelmed by the way to many good loot and i just dont like it.

I never had the feeling before that i reached far endgame item wise while just being early endgame which should not be the case imo. Certain items you only get when you keep playing and progressing and yes sometimes being lucky with early good drops is fun but this is just overtuned this patch in my opinion and feels unrewarding.
Its a shame because many other things i love in this game, like the skills and adjusting them and the new endgame system.

I do get that this game isn’t for players that only like hard content and loot to be scarce but this loot feels like Diablo 4 piles of loot and maybe even worse that isnt a good thing IMO. Scarce can be a good thing.

With this said i do think a lot of additions are really cool. I love the woven system.
I dont see me playing very long just because of the progression problem ive talked about which feels bad honestly. Iam just being honest and i get if other people do like the easy mode in this game, i just dont.

I don’t agree with most of your feedback — and I say that as someone who’s put 48 hours into Season 2 so far and just hit empowered monoliths at level 87. I’m not some LE pro, but I’ve played a ton of ARPGs and I know what feels good in this genre — and this patch feels great.

You mentioned bosses not being hard — I’ve barely beaten my first Harbinger fight, and it took me almost 7 minutes because my gear wasn’t optimal. The difficulty ramps. You just have to actually reach the content where it kicks in. The campaign is meant to help you get your build online so you can enjoy it while grinding, instead of forcing you to play a junk build until you finally earn the right to play the fun one. That’s one of the things LE does right.

Yes, there’s a lot of loot. But I’m not finding upgrades every few minutes — I’m looking for gear that fits my build. I’ve found only one LP3 item so far and zero LP4s. Loot drops a lot, but real upgrades are still rare, and that’s what makes it satisfying. The loot system is generous without killing the chase.

Meanwhile, I’ve already given up on PoE 2’s second season. The entire game felt like a punishment — nothing dropped, crafting was chaos orb gambling, and every enemy felt like it could one-shot you. That’s not depth, that’s frustration. A game being too slow makes me bored. A game with no loot makes me feel like I’m wasting my time. LE hits the balance perfectly — lots of drops to keep you engaged, but only some are relevant, and the real goals (like LP items) are still worth grinding for.

You want challenge? Push into empowered monoliths. Corruption scaling is real. Bosses and mechanics get tougher. And unlike PoE 2, it’s not just “kill them before they kill you.” It actually tests your build.

This patch isn’t perfect — I agree some bosses could use smoother animations and better telegraphs — but overall, Last Epoch is doing everything right. It’s fun. It’s rewarding. And most importantly, it respects my time. That’s more than I can say for a lot of other ARPGs right now.