Why? They have access to the ingame bug reports that are filed, the bug/tech support forums & discord. The one thing they weren’t is “unprepared” for a bunch of posts about bugs.
If you look at the responses to reported bugs in the bug forum, on Discord, or in the in-game bug reporter, you might get the impression that none of them are being taken seriously. You might think that these feedback channels exist solely for “cosmetic” purposes.
This.
If the community doesn’t see them being acknowledged and worked on then the work doesn’t exist for all purposes in perception.
This is one of the biggest issues related to QA which EHG has. And despite repeatedly being told ‘let us see it finally!’ they not once acted.
So why should we expect them to act on fixing em when they cannot even act on providing them coherently as a list which they should have after all?
I barely got a vague admission on Discord from a mod that the Predator Node is an issue, and not one dev, afaik, has officially acknowledged it as a bug.
Hoping the Frenzy Totem Sabertooth “Maim” node bug will get attention. This bug has been around since the the skill tree’s inception. There have been numerous bug posts about this bug and in game reports since the beta;
https://forum.lastepoch.com/t/frenzy-totem-maim-not-working/76603/3
https://forum.lastepoch.com/t/summon-frenzy-totem-node-maim-does-not-work-as-intended/53975
https://forum.lastepoch.com/t/maim-node-still-has-no-effect/74040
https://forum.lastepoch.com/t/frenzy-totem-maim/67677
https://forum.lastepoch.com/t/maim-from-summon-frenzy-totem-bug/59352
https://forum.lastepoch.com/t/sabertooth-frenzy-totem-interaction-maim-not-working/52506
https://forum.lastepoch.com/t/frenzy-totem-maim-node-broken-for-years-and-still-not-fixed-in-season-3/78721
Thank you everyone for submitting all these reports! We do appreciate everyone taking the time to bring them forward, including several individuals providing fantastic lists. I’ve gone through and compiled all the reports and put them front in center of our dev team to ensure everything here has been seen and reviewed (Including the Summon Wolf bugs - we hear you!).
I’m not going to close this thread, as I don’t want anyone to feel like they “missed an opportunity” to report an issue to us. We’re always listening, and we’ll keep checking-in on this thread in the future for further responses. Thank you all again for being an amazing community!
On behalf of my pack, thank you!
Cosmetics fully dissapear / un-equip after I log out of either my seasonal or non-seasonal characters. I have to manually (one at a time), re-apply all of my cosmetics for my chosen character every time I re-log / load back into the game. (Date: 10/29/2025)
There are 2 more that I haven’t seen posted here yet, could have missed them but don’t think so. One is fairly new as far as I know.
- When replacing the Nemesis Egg with a Unique from Stash, the Replacement window is too far to the left, mostly obscuring the search pop-out.
- The newer one came with the Cemeteries. When you use place your Woven Echoes in your web then exit that window, you have to click 2 times to start moving.
Julra’s chilled seekers sometimes turn invisible, which is infuriating at tier 4.
Welcome to the club! Can’t even use the cosmetics you bought and have to re-equip every time. Why even add more cosmetics at that point, fix the problem!
its not just Profane Flesh. Had the same issue with Gold Elementals too.
And i think some 3rd type was invis/missing but not sure which one it was right now
pulling from some discord conversations.:
shield rush desync still exists offline and mana refund is still borked in both online and offline
nether coating still works on non-direct
Silver shroud not working always,
some traversals desyncing you and getting you stuck in the terrain,
a myriad of chatbox bugs especially when it comes to party,
friends still sometimes appearing offline
It looks like the Soul Forges in the Magma Caverns, the second quest in the initial, non-empowered “Spirits of Fire” monolith both don’t appear on the overlay map, but also don’t render at all and are completely invisible aside from their fire attacks.
3 multiplayer bugs
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sometimes at some point the game doesn’t register nemesis on the field for one of the players. They can participate in others’ but can’t trigger their own.
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sometimes when zoning, the party can be split between multiple versions of the zone.
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when sending an invite, if either the sender or the invited zone between the send and accepting, it causes a crash any time a zone is changed, forcing the game to be completely exited out of to correct.
These can all be addressed / mitigated by relogging but I can safely assume none of these are intentional, and leads into the other problem mentioned earlier: online players not showing as online
Still getting kicked off for “Inactivity” while interacting with Stash, Farsight Turtle, etc.
The following issues have started to arise:
- Nemesis don’t load immediately. This doesn’t matter how long you’ve been playing or which Nemesis you summon.
- Quests don’t load:
2.1. The Ruins of Welryn: Destroy the Void Horrors roaming the Ruins of Welryn. You enter the location, but the monsters you need to kill aren’t on the map. They simply aren’t there.
2.2. The Citadel Sewers: Destroy the Imperial Watchers. There are no monsters either. You have to restart the game for them to appear.
Tested Wildfire Embers amulet with fire balls
-multiple projectiles as spread works good for wisps.
-but in sequence NOPE. Wisps shoots single fire ball, ignoring real number of projectiles from skill tree (and wand)
Also don’t forget about primordial belt Fangs of Berserker. Frenzy effectiveness is broken as hell, no bonus, item is trash atm
It’ll be even worse when they fix it. Increased damage taken scales with frenzy effect.
0 dips when you’re dead.
I have been playing a Rogue Falconer and on some “maps” I can “Shift” through walls. It doesnt work if I try to go straight through, but some part of the wall is not solid.
Then there have been times when a skill gets stuck or doesn’t fire. Like Umbral Blade just doesn’t work, I had to take it of my bar and back again to get it working again. I had the same issue with Falconry, but it started working on it’s own.
Then when I was doing the campaign boss Majasa, she turned invisible for a large portion of the fight and reappeared in the last face. I could attack her, but couldn’t see her.