So, nothing from the devs on the Summon Wolf bugs? At the minimum, can someone at least acknowledge it’s a real issue? Assuming none have already.
The bug is compounded by the fact you can’t put the +x skills from Tyrant’s Skull into the Summon Wolf tree since all but one or two wolves get auto-unsummoned, and you can’t summon them back without unequipping TS.
When using Smoke Bomb as a traversal skill with high cooldown reduction and spamming it, you often end up getting stuck - you can’t move, interact with the portal if you decide to summon it, pick up items, nothing. You have to exit to character screen, or get killed to fix it.
This bug has been an issue since like 1.0 or 1.1, it was reported in-game, in the appropriate discord channel, and still hasn’t been fixed.
I don’t think they were prepared for the onslaught of issues the community sees.
EHG has been extremely neglecent over the years in relation to their QA, it’s only to be expected.
It has been waved off all the time and people overlooking it time and time again… it’s obvious when you aren’t ahead in handling issues they’ll not only come back to bite you but literally flood over you instead.
PS on topic:
@EHG_Kain we really really need a comprehensive list of acknowledged non-exploit bugs in the Forum, this type of topic here has repeated itself over years by now with people again and again and again writing out the same old bugs, always seeing them flowing ‘into the void’ afterwards.
If you guys make it a locked thread and add the whole acknowledged bugs in there double-reports will reduce at least, which eases your work.
Also you can use it as a PR method too, make a quarterly post with solved bugs and newly reported ones. If they are even remotely even or the solved list bigger regularly then this will showcase you’re doing good work. Presentation to the community has to be of utmost importance.
Most bad situations can be overlooked so long as the community easily has the ability to see clear effort going into making their experience better, the reaction time of you guys is far too slow currently and when problems are finally fixed they’re se detached from when it arises as an issue that people can’t connect the dots in their mind properly. This way at least the work you guys put in is showcased, and it allows you to work more directed as well.
Why? They have access to the ingame bug reports that are filed, the bug/tech support forums & discord. The one thing they weren’t is “unprepared” for a bunch of posts about bugs.
If you look at the responses to reported bugs in the bug forum, on Discord, or in the in-game bug reporter, you might get the impression that none of them are being taken seriously. You might think that these feedback channels exist solely for “cosmetic” purposes.
I barely got a vague admission on Discord from a mod that the Predator Node is an issue, and not one dev, afaik, has officially acknowledged it as a bug.
Hoping the Frenzy Totem Sabertooth “Maim” node bug will get attention. This bug has been around since the the skill tree’s inception. There have been numerous bug posts about this bug and in game reports since the beta;
Thank you everyone for submitting all these reports! We do appreciate everyone taking the time to bring them forward, including several individuals providing fantastic lists. I’ve gone through and compiled all the reports and put them front in center of our dev team to ensure everything here has been seen and reviewed (Including the Summon Wolf bugs - we hear you!).
I’m not going to close this thread, as I don’t want anyone to feel like they “missed an opportunity” to report an issue to us. We’re always listening, and we’ll keep checking-in on this thread in the future for further responses. Thank you all again for being an amazing community!
Cosmetics fully dissapear / un-equip after I log out of either my seasonal or non-seasonal characters. I have to manually (one at a time), re-apply all of my cosmetics for my chosen character every time I re-log / load back into the game. (Date: 10/29/2025)
There are 2 more that I haven’t seen posted here yet, could have missed them but don’t think so. One is fairly new as far as I know.
When replacing the Nemesis Egg with a Unique from Stash, the Replacement window is too far to the left, mostly obscuring the search pop-out.
The newer one came with the Cemeteries. When you use place your Woven Echoes in your web then exit that window, you have to click 2 times to start moving.
Welcome to the club! Can’t even use the cosmetics you bought and have to re-equip every time. Why even add more cosmetics at that point, fix the problem!
its not just Profane Flesh. Had the same issue with Gold Elementals too.
And i think some 3rd type was invis/missing but not sure which one it was right now
shield rush desync still exists offline and mana refund is still borked in both online and offline
nether coating still works on non-direct
Silver shroud not working always,
some traversals desyncing you and getting you stuck in the terrain,
a myriad of chatbox bugs especially when it comes to party,
friends still sometimes appearing offline
It looks like the Soul Forges in the Magma Caverns, the second quest in the initial, non-empowered “Spirits of Fire” monolith both don’t appear on the overlay map, but also don’t render at all and are completely invisible aside from their fire attacks.
sometimes at some point the game doesn’t register nemesis on the field for one of the players. They can participate in others’ but can’t trigger their own.
sometimes when zoning, the party can be split between multiple versions of the zone.
when sending an invite, if either the sender or the invited zone between the send and accepting, it causes a crash any time a zone is changed, forcing the game to be completely exited out of to correct.
These can all be addressed / mitigated by relogging but I can safely assume none of these are intentional, and leads into the other problem mentioned earlier: online players not showing as online