New Tab Priority / Loot Filter filter option

It would be great to have a filter that could be applied, which were based on how well an item has rolled, in percentange. Could be neat if it was possible in the Loot Filter to apply it per affix, but also on the item as a hole.

If all affixes on an item has rolled their max values, then it would be a 100% item.
Affixes that does not have a range, would always count as 100%.

Below is one of my items, followed by how i’d calculate its % perfectness.
https://i.imgur.com/5vx87GI.png

Each affix’s perfectness would be Calculated by doing (RolledValue - MinimumValue) / (MaximumValue - MinimumValue). If an affix has multiple parts, then each individual part would be calculated by themselves, and an average of the pieces would be the resulting perfectness of the affix.
Following this, to get the average perfectness of the full item, it should just be a matter of adding up all the affix perfectness percentages together, then dividing it with the total amount of affixes on the item. The item linked should therefore have the following calculation from the top down…

  • (4.9 - 4.4) / (5.0 - 4.4) = 0.8333
  • (3 - 3) / (4 - 3) = 0
  • ((71 - 71) / (95 - 71)) * ((25 - 25) / (30 - 25)) = (0 + 0) / 2 = 0
  • ((17 - 15) / (19 - 15)) * ((41 - 36) / (48 - 36)) = (0.5 + 0.4166) / 2 = 0.4583
  • (16 - 12) / (17 - 12) = 0.8
  • (16 - 12) / (17 - 12) = 0.8
  • (10 - 6) / (12 - 6) = 0.6666
  • (6 - 2) / (6 - 2) = 1
  • (0.8333 + 0 + 0 + 0.4583 + 0.8 + 0.8 + 0.6666 + 1) / 8 = 0,5697

Therefor the shown item has rolled a perfectness of 57%. Creating a rule that only shows items of e.g 60% or above, would therefore hide it.

With this rule, it would become much easier to sort items into tabs, based on if they are ‘junk’ or actually something worth investing into. E.g you could create a tab that accepts all Uniques with a % less than some desired breakpoint. From there you could easily know which should just be sold for gold, and which are worth keeping for one reason or another.

Hopefully this got the suggestion accross. Looking forward to hearing others input on this.

This has been requested before. The devs don’t really want you to optimize your filter in a way where you can filter out everything and all that drops you know you want to pick up. They want you to evaluate the drops on the ground and when you get a good drop, you get excited about it.

You might disagree with it (I kinda agree with them, but would still like roll ranges in the filter), but that’s their current stance on it.

Well, this was also the exact same reason they said they were always against adding specific legendary filter rules. And we just got it now…
So, who knows.

But I wouldn’t like that at all, and probably would never use such rule option. This would be too much for me.

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