New Sentinel's Skill Coming in Patch 0.8.3 - Multistrike

Ha! Had the same thought, as I’ve been trying to get not one, but two different Reflect builds working (no real luck so far).

Just what my bleedadin needed. Even more power.

Looks like were going to get a 3 part combo. Build up with Multi. Fire off a buffed Void Cleave. Then Void Cleave gives a buffed Erasing Strike.

1 Like

Dont Forget it can also Proc Abyssal Echoes :slight_smile: 4 Part Combo

meh…does nothing for my fire ability I’ve built up since Pally has FIRE as a base ability. Maybe with the “Hack and Slash” node, but do I really want to slow my attack speed with mobs that have swarm logic? Methinks not. I’ll have to wait and see the whole tree before making a final decision. But, please do add MORE skills to void damage and make Void Knight the go-to for end game like all the other void skill buffs that have come out already.

Also. Super missed opportunity if there isn’t a node in either Multistrike or Forge Strike that says: “When you use Forge Strike consume all stacks of Armament and create a summoned Forged Weapon for each stack consumed”.

How do you know there isn’t? There may not be, but just because they’ve not shown us one doesn’t mean there isn’t. Though I agree with you that that would be a bit of a no-brainer. That said, that would make it a better spawner of Forged Weapons than Forge Strike.

Thats why I said if.

However, its not that great compared to right now. Against packs of enemies we spawn many weapon summons, way more than what the multistrike convert could give. Single target (see bosses) is where that spec has trouble getting going. This would be a big help there. The spec has needed a way to produce summons against single target.

1 Like

I think it’s a little early to say it’s missed opportunity without seeing the full tree :slightly_smiling_face: it’s got synergies for all 3 masteries.

3 Likes

Visualy skill looks really really bad and bland something that i would expect if the game was in early alpha

I like that Sentiel get’s some more simple skills.

Sentinel should not have overly fancy stuff on every skill.
Also just because the skill looks baseline like that, doesn’t mean that you can’t make it more fancy.

1 Like

I really like the animation on this. It feels fast and brutal.
Nullifying Carve seems like an example of the designers trying to get more class synergy for Sentinel. Very exciting.

Nice finally for Sentinels some intra skill sinergy that looks more like LoL and less like D2/poe copypasta gone bad. Also stacks with “up to a max value” limits, please keep this direction!

Hopefully we will see some needed rework on the already existing Sentinel trees

Not sure if it’s just me. But the skill animations doesnt conjure an image of “multistrike” for me. It feels like a single hard hitting attack. Rather than what I would expect a flurry of strikes in a “multistrike” :thinking:

4 Likes

yeah more like a used once attack thrice :open_mouth:

Yeah, that too.

Same…

For me it looks like a ricochet attack… When I first saw the animation it looked like a quick close attack and 2h smash, but after watching it a few times it looks a bit odd/disjointed - almost like thwak - thwak - invisible hand thwak…

The Flurry skill is a good example of what I would have expected for a multistrike kinda animation… perhaps just a bit more “powerful looking” than the rogue skills quick movements.

1 Like

Yea. I share the same idea.

You could call the ability “Minion Hand” and have an animated hand darting around with your weapon. The Minionhand could even attack enemies within a radius that is yet to be determined, even if the normal melee strike went somewhere into the void.
→ This would then look more like an AOE, which is basically what it is.

In addition, you could have a melee ability which carries the “skill tag” “Minion” after the first blow (still “melee” etc.) for all further blows.
→ A melee skill, half melee, half minion, awesome! :wink:

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.