So going hulk smash to the current meta. Not bad a revolving meta is good for a fresh game
Weâre just targeting that specific interaction yea.
I want to see a specialized tree soon
I enjoy checking out the teaser, whats is the current development timeline for patches out of curiousity? Is it starting to speed up? I notice a lot more items keep getting added, looking forward to more bows maybe crossbow with falconer?
Skill looks punchy!
Mechanically i was not impressed with the new skill first, but i guess you will bring out a hell of a good and interesting skilltree for it. The latest skilltrees for all new skills that you brought out were top notch imo.
One idea for a node is for it to consume skill points from any Harvest players on the server (when multiplayer gets implemented) for more damage.
Donât forget the ââallies also take way more dmg while playing with Harvestââ node.
But why would you play with someone (and by that I mean @heavy) playing Harvest? I think it should be treated as a one-way Unity ring from D3, the Harvest user (Heavy) takes 50% of your damage. 200% if youâre standing in a poison pool & heâs not wearing a gas mask.
Harvest players could use Rogues as decoys!
BTW, believe it or not, Iâm currently playing a Marksman. With decoy, smoke bomb and shift. But still having fun though.
Canât wait for the new patch!
Do you have a timeline for when the patches drop somewhere?
Llama is putting out some seriously creative ideas here.
I think EHG should consider hiring him.
Just donât give him any power to change or add any class related to Llama, because everybody knows⌠Alpacas are superior anyways
Somewhere between 2-3 months after the previous one (late May).
Nice skill but can the topics created by the devs somehow stand out? Like having different title color or a special badge / tag in the title? I almost missed this thread as it looks like hundreds of other ones
To be fair, there is an announcements section of the forum they could go in:
They could have it both ways . Putting dev threads in appropriate category and color-tagging it. Would be awesome
Hell yes⌠Double hander axe swipe⌠none of this silly zip zip Rive/Vengence stuff⌠Just mow the buggers down!
Lets see if the sentinel gets a reworked movement skill in that package since having only a target based movement skill has lots of downsides when no enemies around (especially near bosses).
Iâd say we just need to be able to use Lunge without a target.
There is another movement skill besides Lunge you know, and it doesnât require a target.