Absolutely!
Because both provide a significant difference in player agency.
One feels like ‘it leads you along’ while the other feels as if you’ve got full control.
That’s not to be underestimated!
3 options, execute, imprison and free. Albeit it’s also more complex as the available possible results depends on the number of people still ‘alive’ from the attack, then their connection to each other as well as if they’re in the same safehouse-group.
This allows specific outcomes to be targeted to a degree, for example you can absolutely guarantee +1 level to someone when you got more then 2 people still alive, killing them will with a 100% guarantee raise their level.
Besides that you get specific options depending on if they’re friends or rivals, backstabbing ones or exchanging connections from people to enforce different outcomes.
Not really a lot in the LE system with primordials available… all you do is ‘get this part more’ basically. Which is fairly boring you gotta agree in comparison… the complexity simply isn’t there.
Fine system nonetheless as a basis.
Which in our situation the result is manyfold possible which allows a quite vast array of strategies. From target farming specific safehouses, to swift safehouse rotations to boss-access farming and so on. Whatever you need… and the setup for the specific layout is taking quite a long time if you’re far away from it.
Longevity is definitely there.
Yes, true! But it’s also really really reductionist as it’s solely focusing on the enemy and not on the mechanical result, which is more important for the player unless the enemy has some really interesting mechanics which lead to unique outcomes.
Which core audience?
EHG is a 100+ people sized company which provides a product that currently looses over 10% of the active playercount to the day before… that’s kinda harsh I gotta say.
Yes, PoE 2 has also - once again - screwed up majorly… so we cannot compare it even properly (also not yet since it’s not past the weekend and playercount dipping properly). You cannot compare 2 screw-up products and say ‘But they do as bad!’ It’s like comparing if the Rana Plaza or the Eitai Bridge (google em if you don’t know em) were better handled… it doesn’t matter since both were horrendously mismanaged.
You always compare it against a working product where people come back and which doesn’t have any atrociously severe issues.
EHG cannot support itself if Cycles keep on going like 1.3. It doesn’t matter if it’s the Cycle mechanic or the core product… it needs to become solid, as a released product.
And sorry to say… since it’s a released product the expectation (reaosnably so) is to provide a solid core product together with at least a decent Cycle mechanic.