So i wanted to make this topic after someone else made one requesting a “value” option in the loot filter. I felt that the loot filter option was a poor solution both to solve the problem and given the views of the developers of the game on selling trash for gold.
I want to be clear that the problem i am talking about is both specific only to new players AND temporary.
I want to detail the problem as i see it first and then afterward my proposed thoughts on how it could be solved with minimal time/money by the developers.
The Problem - Gold acquisition for new players does not come any where close to meeting the gold demands placed on said new players. This lack of gold is so extreme that new players often play the game at sub 2k gold (the price of a shatter rune).
Due to this players are picking up and selling trash items to the point that someone felt the need to request a loot filter option for value. I should also mention for those who think loot is worthless, i have personally seen items scaling from 5g at the beginning of the game to 900 gold in the level 50s with the usual item selling for between 75 and 120 gold.
According to many posters the above is the exact opposite of what the developers want.
Reasoning for the problem existing.
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Many Guides/Videos advise players to purchase Shatter runes at every available opportunity.
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New players lack knowledge of the game and because of this they don’t know what is and is not important. This causes FOMO (fear of missing out) which makes them shatter any piece of gear just in case it is important.
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While loot filters from guides somewhat limit this issue in one way they exasperate it in others. From a new players point of view if the guides loot filter shows something then it must be important and they should shatter it.
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The lack of game knowledge also extends to respeccing which costs gold. A new player cannot be expected to know what talents are Good/Bad and it should be “assumed” that they will respec multiple times to test what works and what is fun.
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Stash tabs are another expense for the new player however i think that they are in a good spot. I only mention this so that no one feels the need to call me out on it.
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Gold acquisition at low levels is disgustingly low. I have noticed alot of other people saying to run gold reward monoliths and grab gold shrines. I started monoliths at approximately level 52 and was excited to do a gold reward monolith (because i was dirt poor). My reward? 500 gold. In comparison, my level 78 Acolyte with the gold blessing just did a gold monolith and got 15,000 gold.
Proposed solutions pick one or both.
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Adjust Gold Monoliths and Gold Shrines to give a greater minimum amount of gold and reduce the maximum by an equal amount to compensate.
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Reduce and Scale by level the costs of Shatter runes and Respec to better reflect the gold income of the characters they apply to.
My understanding is that gold selling is becoming a problem with this game. I don’t think it is the primary factor but i think the “new player” experience of being dirt poor for the majority of the game might be contributing to the problem.