New Monolith System too Frustrating - needs checkpoints

I’m all for challenging content, but it is becoming far too tedious to do 20-30 monolith runs just to try to fight the boss again. Most of my characters can mow over the non-boss monolith levels with ease, but it can take 30-90 mins to get back to the boss again. That’s just not fun and games are supposed to be fun. These bosses are hard, and that’s great, but there need to be checkpoints.

Solution/Suggestion:

Make the quests appear at levels 5, 10, and 15 (or something similar like 6 12 18 etc…) and make each of those levels/quests a checkpoint. In the 5/10/15 example, if you die on 9 , you go back to 6, if you die on 14, you go back to 11 (aka, you only have to beat each quest once and just need to repeat the levels in between quests)

And maybe after you’ve encountered the boss once (and lost), just make it so that is a checkpoint unto itself that you can repeat over and over somewhat quickly. So, if you die after facing the boss once, there is always a checkpoint to go straight to the boss battle.

Then, after defeating the boss, the checkpoints should be removed so that a death in higher levels of the monolith (should you keep going up) would set you back to the beginning. Checkpoints would also go away if you manually reset the monolith

Likewise, if you are skipping the quests/boss and just pushing many normal, non-quest levels in the monolith (for general loot, exp, personal challenge, leaderboard spots etc.), there would be no checkpoint. Back to 0.

2 Likes

There’s already several monolith feedback threads that this could have been posted to.

Give the monolith a break, It’s been out for a single day and you guys expect to complete it seamlessly. It’s meant for it to take you a while to fully complete it. I actually appreciate that it takes 30-45min to get a chance to fight the boss, It feels like a decent amount of work given that if you beat it once, you never have to do it again(for progression anyway) on the toon.

So many people rush to get to the end of the content just to complain that there isn’t enough content, lets not turn into those people lol.

2 Likes

I expected to clear the content FAR below my polished 80-90 lvl characters, yes. I have failed the 68 monolith multiple times each with 3 of my best characters in the 80+ range with good dps and defense. If they are creating the type of difficult bosses that require practice and pattern learning (which is fine, and enjoyable to overcome) etc then it shouldn’t take an hour to get one more practice session in… To me, that is just frustrating. Its making me want to stop playing and I don’t like that, because I really do enjoy this game so far. I like the slow grind (obviously with these types of games) but this feels more like “getting stuck” and overly punishing. I don’t like one mistake on a boss more or less erasing an hour of work. That’s more like the hardcore model, which is fine for those who like it, but not for me.

2 Likes

Wow, nothing constructive to say, just post-shaming me? Thanks. I don’t have time to read all the posts to do that. I had a concern/suggestion I felt passionately about and posted it. Next time just ignore my post if it’s too repetitive for your taste.

You didn’t have to read them, but it would have been nice/polite to post there as well.

2 Likes

You are only stuck in terms of unlocking new timeline, you can always choose not take that option and basically continue doing the old monolith with increasingly harder maps and enemy bonuses until you are ready to take on the boss. Not to mention, every single boss is relatively easy to learn the mechanics. Spending a few hours to beat a given boss by learning what and how he does is okay given that we only have 6-7 total timelines to complete before turning into nearly the same old monolith.

If I can beat the first 5 bosses with a glass cannon lich build that has literally nothing but poison resistance and mediocre movement patterns, so can anyone with a half decent build and some attention.

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This is the same thing that you would have gotten from an EHG employee. It’s important to look for an already existing topic because 1. Helps with over saturating the forum with multiple topics on the exact same issue and 2. It likely that the original topic will have much more people and much better discussion regarding the issue, on top of being “watched” by more people.

I am happy to give “some attention” to fighting the boss. Fighting it once per hour or less isn’t really giving it “attention” in my opinion. I would like to give it much more “attention”, thats what Im asking for. the chance to grind the boss more. Maybe you can memorize boss mechanics quickly, but many of us cannot. One 30 sec fight per hour doesn’t really help me get the hang of a boss attack pattern. Ive tried lightning wiz, maelstrom/avalanche druid, and deathseal lich (all in the 80s and proven arena >100). I totally know they can beat the bosses, but if I only get to fight them once or twice in a 2 hour play session and cant play till the next day, it makes it unnecessarily hard in my opinion.

Each boss has no more than 3-4 mechanics and some are even “phase” based and activate at specific point in the fight. Here is a little tip that I often use, when the fight starts forget about the objective and simply work your way around the boss without fighting it. Don’t worry about damaging just work on your movement and avoiding his cooldowns. This is very simple but also very effective. Yeah, it prolongs the fight but it helps immensely learning it.

If you cannot dodge his abilities without even actually fighting you need to reevaluate your toon and if you are actually ready for that fight. I probably have 2 characters, out of 12-15, that can pass the first boss so there is no shame in taking your time with it.

Ironically, the first flesh golem feels much harder than all others.

2 Likes

Good tip. Thanks :smiley:

Would absolutely agree to checkpoints being a needed thing. The balance of difficulty between things seems so insanely untuned, it gets extremely frustrating to easily clear 20+ echos to get a mini-boss that just 1 hits you from across the screen and lose all your progress.

I’m all for hard fights that require mechanics and thinking, but it makes no sense at all that I can clear the Lv55 echos no problem without any fear of death, to hit a mini-boss that instantly 1 shots me. It doesn’t feel like things scaled at all or flowed well to be that much of a gap in requirements. It’s also something you won’t expect at all after easily clearing the previous things before it. If it’s an idea of a ‘gear check’ or similar, fine. But to lose all your progress with ‘breakpoints’ like this is just completely off-putting.

I read checkpoint so i immediatly upvote :stuck_out_tongue:

Edit : Forget everything i posted here, seems i have been proved wrong by several people, and now i realize it IS all about patterns

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