Welcome, Travelers! We’ve covered a lot over the last three days including Omen Windows, the Rune of Corruption and Idol Altars, and new Rogue skills and skill updates. As we continue to provide a glimpse into Season 4’s content, we wanted to shift gears a bit and showcase something everyone loves: items! With the release of Season 4, you will see all-new Unique and Set Items and updates to existing Uniques. Today, we’ll reveal some of the new items you can find during your journey.
New Set Items
It has been quite a long time since we’ve implemented new Set Items. The team paused creating these in the past, as we felt they were less exciting gear options compared to Uniques and their possibility to have Legendary Potential. However, we now feel that there’s more space for Set Items after the update to allow Reforging Sets into Affix Shards.
Doppelganger’s Set
This set enhances your ability to utilize shadows and unlocks new ways to create them. Some of these options introduce special effects, such as recreating a shadow after it has been consumed.
Apiarist’s Set
A set that makes a beekeeper’s dream come true. This includes more Bees Per Second as well as summoning the Queen Bee, a powerful new minion to lead your bee army. BEELIEVE!
Abandoned Set
This set enhances Legendary Affixes of your equipped Weaver’s Will weapons and grants significant benefits for stacking attributes.
Kuzon’s Set
Kuzon’s Guise converts Dancing Strikes and Shadow Cascade to fire and rewards you with increased power for your fire skills for each Burning Dagger thrown.
Jormun’s Set
This set plays into a more aggressive style, increasing critical strikes, leech, and increased damage if you’re using two different types of weapons at once.
Keplahan’s Set
For the Volcanic Orb enthusiasts, Keplahan’s rings offer ways to trigger fire and cold Volcanic Orb. Its set bonus causes it to orbit you, opening up new avenues for Spellblade trigger spells for increased single target potential.
We intend to add more Set Items in the future if we find the right opportunities for them. With that being said, let’s take a look at some of the new Uniques that you may come across on your adventures in Eterra.
New Unique Items
For Rogue players who want more kicks out of their shadows, say hello to Tabi of Dusk and Dawn. These unique boots alter Shadow Rend to remove the movement given by the skill in exchange for a melee and bow shadow to be created.
For the volatile zombie enjoyers, we’ve got some new boots for you. Ash Wake converts Aura of Decay to fire, allowing you to inflict ignite instead of poison. Any of your volatile zombies that explode inside your Aura of Decay have a chance to resurrect.
Primalist players will be happy to see Rahyeh’s Embrace. This armor increases attunement, fire damage, and ignite chance. It also converts more of your minions to fire.
For those Primalists that just want to stomp and smash things, we encourage you to check out Natural Wrath. This adds a new lightning conversion to Upheaval, and also allows you to convert Earthquake to lightning without turning it into a spell. And yes, when it expends Storm Stacks to cast Earthquake, that means you get 20 casts of Storm Bolt hitting enemies instantly.
Artifice of Devastation will help Rogue players increase their throwing damage, area of effect, and additionally empower Bladestorms to throw explosive traps.
While we enjoy showcasing new items, we still have more to share about Combat Hit Reactions, an animation overhaul to Primalist, animation updates to Rogue, and Quality of Life improvements.
Combat Feel: Enemy Hit Reactions
One of our ongoing goals is to make combat feel more visceral and responsive. You’ve likely noticed this evolving over recent updates through improvements to animations, sound design, and visual effects. In Season 4, we’re taking this further with a major improvement: enemies now visibly react to your attacks. A new system detects their skeleton and applies force to the limbs you hit. This was applied to all compatible enemies and balanced in a way that significantly enhances the feeling of all hit impacts.
This subtle change significantly improves the impact and readability of combat, helping every strike feel more grounded and connected. Check it out in action in the video below:

Additionally, the audio team included a small melee hit sound update for 18 skills.
Primalist Animation Overhaul
As part of our ongoing animation improvements across the game, the Primalist is receiving a full set of new animations in Season 4. We have implemented a new animation technology that allows for independent movement of the Primalist’s torso and legs. This allows his animations to blend together more realistically. All of the original Early Access animations have been rebuilt or reimagined to make combat feel more impactful and movement feel noticeably smoother:



Rogue Animation Updates
The Rogue is also receiving a series of targeted animation updates in Season 4, focusing on the areas that make the biggest impact, such as bow and throwing animations, new idle states, run cycles, and evade motions.


Quality of Life
Crafting Tutorial
Season 4 will introduce a crafting tutorial to Last Epoch. This tutorial is designed to help ease newer players into the basics of affixes and upgrading items through a short crafting exercise.

Players under level 15 will encounter this tutorial during their first time progressing through the Osprix War Camp. This brief tutorial will walk you through upgrading an Old Silver Ring. You’ll learn how to add and upgrade affixes on items as well as using glyphs. The tutorial will only need to be cleared once per stash, so you shouldn’t have to see it too much during the season.
Filters and Fun
If you’ve been following the teasers via Mike’s Dev stream, you may have heard that the Loot Filter will be receiving some updates. We’ve increased the number of rules per filter from 75 to 200. Set rules as you see fit!
The team has added a potential condition that allows you to filter items based on any potential in-game, such as Forging Potential, Legendary Potential, Weaver’s Will, or Weaver’s Touch. During this change, potentials in the rarity condition have been removed. Don’t worry, former loot filters should properly reflect this in the newer system.
We’ve also split the crafting material condition into separate Shard, Rune, and Glyph conditions, with the Rune and Glyph conditions allowing you to select individual types to filter.
We’ve also added several keys to the Resources condition including items like Arena Key of Memory, Crystalized Heart, and Merchant’s Guild Tokens. You’ll also note some slight changes with the behavior of the affix condition, so that when there’s no affix selected, the condition will match any affix instead of none. Also, when used in conjunction with a class requirement or item type condition, the affix condition will curate the list of available affixes for the selected classes and item types. This will allow you to filter any affix by tiers quickly.
When it comes to the endgame looting, filters are a luxury we’d recommend all players to try. As we listen to feedback and continue to work on further loot filter improvements, we hope you find the improved changes useful.

We’ve done a visual improvement pass at loot beams to make it easier to quickly identify the items you’re looking for. Each beam has been refined for greater clarity, distinction, and visibility in the heat of battle. These will help you spot valuable finds at a glance and spend less time sorting through clutter. Players also have more control over size, color, map icons, and sounds of loot beams!

New Cinematic: Heorot and Rahyeh
The Chapter 7 fight of Heorot vs Rahyeh is now a full cinematic in line with our other campaign cinematics. This 48-second-long sequence contains new voice acting for both characters.
Controller Improvements: Rumble Support
We have added comprehensive support for controller rumble to enhance gameplay feedback, with nuanced effects for each ability and variation. You can choose between several configurations depending on their preference:
- Full: Provides detailed feedback for every weapon impact and environmental explosion
- Partial or Utility: Focuses on informational cues such as running out of mana, using potions, or landing critical hits.
The system also includes advanced gamepad integration, including trigger haptics support for the DualSense controller.
Audio
While on the topic of filters for your items, you will discover that the team has been working on a new collection of sounds to help better celebrate the rarity of loot you find.
The audio team wanted to design some new loot sounds that felt and sounded impactful while not sounding like you were under attack or still in combat. While it took some time to find a celebratory sound that did not resemble mortar fire, our audio designers were able to settle on audio reminiscent of the void-like atmosphere within Last Epoch.
It’s essential to our ongoing improvement for Last Epoch, so don’t forget to share your thoughts with the team as various items have new sounds. We look forward to you hearing a satisfying sound with a well-deserved drop in Season 4.
It is worth noting that your loot filter sounds will override this, so you won’t have to worry about missing out on something you’re specifically looking for. Additionally, these new sounds will also be made available to select in your loot filter, allowing you to use them directly when customizing your filter.
Monolith Timeline Progression
In Season 4, you will have more freedom with how you interact with the Monolith system. All players will immediately have access to all of the regular Timelines, except for the three level 90+ Timelines.
To access the last three Timelines, you must seek the Knowledge of Orobyss. You must gather five Knowledge points to unlock the level 90+ Timelines. To gather Knowledge, you must complete the final two chapters of the current campaign and/or conquer any of the first seven Timelines. Completing Timelines or the final two chapters rewards you with one Knowledge. The level 80+ Timelines will reward you with two, meaning you can reach the Empowered Timelines faster by taking a more challenging approach.
Monolith UI Improvements
The Monolith of Fate Echo Web view has received a layout change and some streamlined options.
Corruption and Quest Echo information has moved to the bottom of the screen, filters have been condensed into a dropdown, and a link to the Game Guide has been added. Echo info tooltips have been updated to include island imagery and better indications of lost rewards for failed Echoes.
Lastly, we’ve removed the optional Quest Echoes from Timelines in order to focus on progressing towards the Timeline bosses.
Nemesis UI Improvements
The Nemesis panel is receiving a facelift. It is now thinner so it works better on devices like the Steam Deck and has received a full visual makeover, including new VFX.
Egg slots are now more clear that you can place an item into them. Gamepad navigation and quick move to the Nemesis slot has also been improved.
The Empower button has been put front and center, and there should now be less mis-clicks of Banish or Challenge when you intended to Empower. Once fully Empowered, the Empower button is replaced by the Challenge button, so you can now more reliably click the center button and have it Empower or Challenge at the right time (though you can still Banish or Challenge early).
Closing
As we wrap up Hype Week Day 4 for Shattered Omens, we want to thank all of our fellow Travelers; those who’ve been with us every step of the way and those just joining the journey.
If you missed any of this week’s reveals, be sure to catch up on our other Season 4 Hype Week posts covering Omen Windows, the Rune of Corruption and Idol Altars, new Rogue skills, and major balance adjustments.
With patch notes arriving tomorrow, Season 4 brings Omen Windows, Item Corruption, all-new ways to play Rogue, powerful new Sets and Uniques, and much more. We can’t wait for you to step into Shattered Omens and experience it for yourselves.
Don’t forget to join this week’s Q&A Dev Stream, hosted by Mike over on our Twitch channel starting at 3 PM CST.
Updates:
- Fixed typo in Keplahan’s Pyrolith from “case” to “cast”
- Fixed implicits for Kuzon’s Guise
- Fixed typo in Doppelganger’s Facade from “dust” to “dusk”














