New Items & Affixes | Coming to Last Epoch February 21st

As I said:

I had forgotten Umbral Blades to be fair.

Detonating arrow too if marksman, also new Explosive Trap. A bit extra but you can grab Ucenui’s relic too for 3 extra waterbomb hits on bosses/rares.

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so hyped, well done team. The Weaver’s Will property on the gear is amazing, add more fun/randomness to the gameplay.

At the risk of repeating myself…

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Very cool

Starts good.

Okay, finally some choice in the belt department.

Okay, belts went back to lacking diversity of selection.

New warpath unique when? It’s one of the oldest and most played skills and there is only 1 unique for it, I want my lightning conversion lool.

isn’t the 13%-130% range on Apocalypse Plate a typo? :smiley: the range is huge

A lot of ranges are quite large in this game. Lol.

Probably not, they like having big ranges as that makes it harder to get a “perfectly rolled” item.

If there isn’t a way to do it already (there might be, I just don’t know), it’d be nice to have a way to reroll implicit and explicit ranges.

There are runes for that from memory, yes. But they all use forging potential.

Really great stuff.

I haven’t played for months now, but you really got me hyped for release.

With all the new stuff you’re adding, I’ve 2 heretical questions:

  1. Did you also add some new models to the Skullen preorder pets? Because they kinda looking lame now compared to everything else in the game.

  2. Did you add a proper animation for spears? Like using them to stab enemies with the spikey end instead of chopping like it was an axe. Seeing this always hurts my brain and reminds me of the Simpsons episode where Homer pretends to be a handyman and slaps wooden beams with his saw.

Cheers!

No, which is a pity 'cause they’re kinda nasty & their walk animation doesn’t change when you/they move faster.

Depends on the skill. Puncture uses a stabby animation.

Yes. Some skills with already stabby animations look ok. Swipe for example does not.

I also wish that the random chance range on FP was a little more forgiving, but I’ve made pretty strong items so I guess I can’t complain too much

TBF, there are quite a few things going on in the background to make it use less.

I like these conversions / indirections !

The video with the Acolyte / Flame Whip looks like Wolcen’s caves.
Awesome to see how the graphic aspect evolved !

I am in love with all of those uniques (except maybe the belt). I already have a hard time flip flopping on what build to play and you guys haven’t made it any easier.

No, its additive with any other %inc. damage that you as a player has.