so I know yall say this is the new formula for stun, but i dont see stun avoidance numbers change at all. I will be at about 1k ward and no increase in stun avoidance, and Im getting stunned to death still from the first hit that i take 10 damage from. with about 1.4k ehp at that time, stun to death should not be a thing. unless the enemies have much higher stun chance on hit that we arent seeing, I shouldnt be stunned by anything less than 100 damage hit when my numbers are as such. would be nice to see maybe a variable threshold that is based on the ehp at the time of the hit? (i know, just throw more math at the math already there). so say when receiving a 100 damage hit, it has lets say an 11% chance to stun, but a 90 damage hit has a 9% chance to stun, both hits occur at the same ehp, that the 90 damage hit stun is completely negated (ie, threshold requiring at least 10% chance to stun), but the 100 damage hit stun chance is applied. Just an idea, dont want to make it more complicated than necessary.