So Let me make it clear I think the ward changes were definitely needed as I can tell you first hand ward/dodge was wayyyyy too powerful before. The changes made were a step in the right direction. However, with the new changes there is one aspect that is completely unfair for ward. And thats stuns. Life as you know provides an inherent resist against stuns but ward does not. So as your protections diminish and with no inherent resist to stun youre basically stunned all the time by physical attacks when relying on ward. Its pretty ridiculous and feels terrible to play.
You could say “well just stack stun avoidance” if youre going to do that then you might as well just stack life (because stun avoidance is basically the exact same thing as life unless the formulae was changed and I didnt know it) there by defeating the entire purpose of ward in the first place.
My suggested solution would be to have ward also provide a partial stun resist based on the number of ward. Clearly not one to one with life but maybe 1 to 4 or something like this.
Just my thoughts (which are right )
Basically for this reason only I’m giving up on dodge/ward builds for now even though I have incredibly strong gear for them because it just feels so clunky to play at the moment.