I saw another dudes post about making the game harder. Despite myself always asking to make things more accessible for more (weaker) players, I actually like it when players get more options to tailor their game experience.
Hardcore, SSF exist because of this. POE has Ruthless.
LE is about time to have their own. Introducing “Exiled” mode. which is a new harder game mode for those wanting a challenge.
Here are some features:
- Monster’s gain 1% penetration every area level with no cap.
- in regular mode it normally caps at 75.
- Monster’s gain a new mod pool that they can randomly get such as
- Prevent player Life/Ward generation above 50%
- More on death effects and on death effects happen faster and do significant damage
- Enemies that are immune to leech or can disable player regeneration entirely.
- Enemies which has cycling resists, where they can gain a massive resist weakness to one damage type while being almost immune to every other damage type. the chosen weakness changes every 4 seconds.
- Reflect specific damage types
- New echo mods such as
- monters gaining 50-100% resists to certain types of specific damage/ailments
- monsters gaining 50-100% chance to avoid specific ailments
- player gains blood magic (all mana costs are converted to life costs), players can die if they run out of life this way.
- disable flasks from dropping
- Dungeons and bossing
- dungeon keys drop less often and become more valuable.
- dungeons that have different tiers, now have their final tier locked behind a drop only key which is can only drop upon completing the dungeon at a tier before this final tier (2nd highest tier). you need 4 of these keys to attempt the final tier dungeon.
- for abbaroth, players need a new key that drops exclusively from harbingers. 1 key from each harbinger is required to attempt abbaroth.
- for uber abbaroth, players can obtain a new fragment which is an exclusive drop from regular abbaroth which is guaranteed but different fragments exist. you require 3 different fragments in order to attempt uber abbaroth.
- Monoliths
- players now interact with a new guardian NPC and are required to pay gold in everytime they want to run a new echo. empowered echos cost more gold. corruption increases this gold cost.
- Crafting
- glyph of stability is removed
- shards no longer drop and is no longer a quest reward. players need to shatter gear in order to obtain shards
- fractured items are reintroduced to the game. fractured items are the result of crafting critical failures where not only does the item can no longer be crafted. some affixes may lose a random amount of tiers.
- you can only craft at a crafting bench
- Portals
- Now require a new “Portal scroll” currency to use. Echos now spawn a free portal at the echo’s starting point.
- All items are unidentified.
- New “identify scrolls” currency are required to ID items.
- This also means a huge amount of lootfilter options have now been disabled
- Death Penalty
- Players now lose xp at a rate of 10% of their current level. At level 10, thats just 1% xp, but at level 99 its 9.9%.
- Whenever any echo with a specific boss encounter is failed, there is no retries. any cost used to run the boss encounter is not reimbursed and needs to be reobtained.
- Timeline bosses that require stability to run, now consume the stability equal to the requirement. For example if you need 800 stability, then 800 stability will be removed from the timelines stability to fight the boss. if you die, then you have wasted that 800 stability.
- Respeccing
- Now require a skill respec NPC to remove points/respecialize.
- Skills no longer have a minimum level nor accelerated XP bonus.
- An additional game mode “Purist” (Purist Exile) mode can be enabled. This prevents respeccing of any sort. Blessings can only be replaced by earning new ones by killing timeline bosses.
- Bossing rework
- Certain telegraphed attacks now inflict a powerful ailment that reduces the player’s max resistances. This ailment can only be removed upon completion or failure of the encounter and can have unlimited stacks. This ailment could also reduce healing effectiveness or ward generation/decay thresholds.
- Item storage
- Inventory has been reduced by 6 rows and 6 columns.
- All items must be manually clicked to pick up the item.
- Specialized inventory tabs such as keys/woven echos are removed from the game and require such items to occupy regular stash.
- You get 4 stash tabs right from the sta
- Factions
- CoF is removed. All players are automagically MG faction. faction costs to list items are increased.
- As a result of players relying on trade, item drops have been lowered globally to give value to trade.
- Idols
- Idols are now single use. if you slot them in, you can only destroy it to free up space.
- Timed content
- Overall content now has a timer. If you take too long you will simply fail the event. For example nemesis encounters only last 15 seconds, before they run away and drop nothing. similarly loot lizards will run more often only allowing the player to hit them for 1-2 seconds before running off again.
- Bosses gain ENRAGED mechanic which makes them gain power every second they’ve been alive over 1 minute (They start gaining power every second after the first minute has passed). Upon reaching 2 minutes, players are repeatedly inflicted by a new Damned ailment which deals DOT damage which is removed at the end of the encounter but can have unlimited stacks/duration.
- Bosses may also summon permanent DOT pools on the ground which requires players to quickly finish the encounter.