I am just starting endgame for the first time and I’m loving LE so far! I’m wondering about a few things end game progression wise that might be faster to figure out with a forum post, so here it goes.
I’m level 72 now and XP and leveling has really slowed down. However, I’m doing level 85 monoliths which seems much higher than my level, is that normal? Am I taking an XP penalty for this? I’ve noticed some gear that drops is for much higher level requirement, how does that work?
I read that the main ‘completion’ of endgame is to complete all the bosses on something like T4 I think? Is that still true?
About how high of level should I expect to get to in the endgame?
I’ve only tried monoliths so far but I have a fair amount of keys to use. Are those good to use? Can I use them whenever?
I’m doing offline solo self found and I am taking prophecies, are there any good hints on when or how to use those?
Thanks in advance!
It’s not an XP penalty. It’s just that at a certain point your XP progression isn’t so much tied to your area level but rather to the corruption level. Basically, you want to finish normal monos and move on to empowered ones.
That one does have to do with area level. Don’t worry about it. If it’s good gear, keep it and use it later, otherwise ignore it. You’ll have lots of exalted drops as CoF anyway.
No, that is dungeons. You’ll want to do them every now and then. Temporal Sanctum is where you slam a unique with LP along with an exalted to get a legendary (similar to many that should have dropped from Nemesis by now, except you have a lot more control over what gets transferred).
The other two dungeons aren’t really worth running constantly at the moment, unless you’re trying to get their uniques.
Endgame currently is mostly doing higher corruption monoliths. 300c is the highest where things unlock. If you want to kill Aberroth you’ll probably need to reach around 500c comfortably, at least. It will depend on your build. Some builds (especially minion builds) have a harder time doing Aby. Aby is the current pinnacle content.
1.2 will bring changes to monoliths and endgame in general, but there are no details as of yet.
You can use them whenever as long as your build can deal with bosses. Dungeons are a mechanic where you run the thing and get a reward at the end. If you die you don’t get the reward and lose the key.
Temporal Sanctum you’ll be running a lot since that unlocks a very powerful tool for your progression, which is unique slamming into a legendary.
Lightless Arbor is supposed to be a money sink. That means that it’s not worth running unless you have a few million gold lying around. Not very rewarding usually, but playing offline it’s a good money sink.
Soulfire Bastion lets you gamble on stuff as a reward. It can drop some nice stuff, but on whole, like LA, you’ll run it mostly for the boss uniques or because you’re bored and want to switch it up.
Arenas aren’t really worth it, unless you like the playstyle. The bosses each have a unique item, but it’s not too great. And since you’re offline, you won’t be running it for the leaderboards.
I should point out that there are two self found modes:
-Character solo self found means you have a clean stash when you start. You have nothing. You can’t share anything you find with other characters.
-Account solo self found means that you have a shared stash which your other characters can access. New ones will also have access to the stash as soon as you get to the first town.
It’s fine to run CSSF if that’s what you want, many people enjoy it. If you want to have some use for the other uniques and exalted items you find, you should run ASSF instead.
As for prophecies, you should try to target the things that will give you the biggest boost, either in damage or survivability, and that are harder to get.
For example, you’re running a decent rare chest, but you need a unique relic to make your build work (non-boss one, prophecies don’t help with those). Then you should focus your prophecies on relics first and work on your chest later.
I usually also, as a rule, do prophecies for the unique and for exalted of the same type. This is so you can find good items to slam into your unique.
Lastly, it should be noted that CoF progression comes from the amount of favour you get and also the favour you spend. You get 2 reputation for each 1 favor, so it’s good to keep using it, at least until you’re max rank.
Sometimes it’s also good to run prophecies for specific crafting material, like glyphs of insight or runes of ascendance. You can very quickly get a bunch of those with a few prophecies.
Mostly, just focus now on gearing up as you complete normal monos. Be ready for a tought fight on the last level 90 monolith, since you’ll have to also fight a harbinger after killing the boss. I’d advise you to to not leave the Last Ruin one for last, since that can be quite tough.
The real endgame, for now, is empowered monoliths. And have fun playing.
Yes
No
You can’t wear equipment with higher level requirement then the level you have.
‘T4’ is only for the Dungeons. That’s one type of end-game content.
If you want to complete the current available content then you need to do all the Monolith timelines once. At the last of the 3 uppermost timelines you’ll get not 1 boss but 2 in a row, the ‘Harbingers’.
Then you unlock ‘Empowered Monoliths’ with that, there you need to re-run all timelines again, with increasing Corruption level to engage the Harbingers for those timelines.
After that is done you can attempt Aberroth, which is the current Pinnacle Boss in the game.
Define ‘End-Game’ there. People generally get to empowered monoliths at around 80-85 at the first time, a bit less when experienced.
Attempting the Lightless Arbour when you have a substantial amount of Gold collected is good. 2 Million + is what I recommend personally, you can do it earlier though.
The ‘Temporal Sanctum’ is for the uniques with ‘Legendary Potential’ on them. And Soulfire Bastion… is just useless plainly spoken.
Each Dungeon Boss drops specific unique items, so if one is there which you personally need then it’s always good to do.
And yes, you can always use them. You need to beat the Dungeon 3 times at increasing difficulty to unlock the highest possible diffculty for them. The boss-fights are rather hard, so make sure to gear up and to take your time to learn them. There’s nothing wrong with re-doing a dungeon 5…10…15 times, at T4 the bosses are very very hard for most players.
Just a quick correction: you don’t need to do all timelines once. You just need to finish the top 3 ones. Which means you can take either the left or the right path to get there. The left path has much worse blessings, so you can just take the right path.
Yes, unless they changed it, xp is capped at 5 lvls above your character, so being a lvl 72 character in a lvl 85 zone you get xp as if you were in a lvl 77 zone.
Thanks for the responses, this is a great start. I am really loving the game
10 lvl now
Also, it’s not a XP penalty, but a XP cap. You don’t get less XPs from playing in an area that is 15 levels above you, you just get the same as if it was 10 levels above.
So if a zone 15 lvls above me would give 200 xp (ignoring any lvl disparity) & a zone 10 lvls about me would give 150 xp, that’s not a penalty? Is it an xp fine instead? 'Cause last I checked, 200 was more than 150.
Thanks, I had a sneaking suspicion they changed it.
But still, lvl 85 is more than 10 lvls higher than 72 so he is receiving a penalty because, for DJ, hed be getting more xp if he were lvl 75 in that lvl 85 zone. However, given what the devs have said in the past, he’s getting more xp in that lvl 85 zone than he would in a lvl 82 or 72 zone, just not as much as if he were lvl 75…
No. It’s a cap. Is your ability to craft only to tier 5 a penalty because gear can drop up to tier 7? It’s not. It’s a cap.
An XP penalty would be if any area above 10 levels would give 20% less XP. This is what happens in D2, for example. You get less XPs for a higher level area, but it’s still offset by getting a lot of it. Which is why the speed rush strategy was doing Hell Chaos Sanctuary at level 1.
In LE, you simply have a cap, so doing an area 10 levels above or 20 levels above give you the same exact XPs.
Or it’s a lvl-based penalty that gives the same answer as a cap.
Why are you insisting it’s the same thing?
Like I said, is only being able to craft to tier 5 a penalty?
Is armor being capped at 85% a penalty?
Is resistances being capped at 75% a penalty?
Sometimes you can make things work out to give the same result, but the perception behind it is totally different.
I think both terms are fine for what it’s worth.
They are, but both me and Llama are pedantic about these issues.
And apparently I’ve been not-present for long enough that he has forgotten this because he needed to ask the question.