I wonder what other people do when they start a new character. I find myself spending a long time just spending time and not getting to play the game at the starting point to set up a loot filter.
Since I generally think of skill and playstyle I want to play, I might not even think of stats or that stuff. It takes a really long time to actually set up a new character.
Is there a way to set a general loot filter something? Or some other solution?
Honestly… i dont recommend using filters until you have reached the stage where you understand the game a little more and know what you need for whatever build you are trying to do…
LE drops so much loot right during the campaign that generally is either side move or a general improvement in some way… so most thing you find will have some sort of improvement…
Filters limit the drops… and if you do this too early you are going to miss out on learning whats good or not and even whats available…
If you MUST filter loot early, then I would simply suggest that you hide “white” and later as you get better gear then hide “blue” rarity items… nothing more than that to start…
As a new player these are the things you need for all builds:
Offensively - flat damage of the type suitable to your skills (check the tags) and then increased damage of the appropriate type.
Defensively - health, resistances, crit avoidance, then whatever defensive layer is typically suitable for your class - e.g. rogue: dodge, glancing blow, sentinel: armour, block etc… layering defensive mechanics is usually better than only having one…
Obviously by end game things get more complicated and its no longer as this easy, but that should get any build going throught the campaign… and definitely help you understand what you should and should not be filtering…
I’m not completely new to the game. Which is exactly where this came up. I like making characters. When I get them far enough in end game or just get bored, I start another. Each and every time I must make a new loot filter that should work for whatever skills I want to use that time.
My first playthrough of campaign and some of the end game was with my own lootfilter. It was bad. I collected far too much stuff. I only made it because the campaing just dropped too much stuff. So I think not using loot filter immediately is a bad idea. These days I have looked at a guide how to make them and following that, I have a general idea how to make filter that can be quickly adjusted once i have set it up. So its generally one time for each character.
I have played quite a bit so I’m generally aware what I should be doing. My concern here is that I have to make a new lootfilter every time. I know enough skills that I can guess what I probably should get, but, as said, this takes time. I’d rather play the game when I make character and not have to every time make the lootfilter.
I guess the build planner thing could work, but I haven’t ever tried it.
The concer here is that any other arpg that I play does not require me to do this. One could say PoE does, but I can just go and get a proper working loot filter. Its also very general. When I make new characters in that game, i can usually use that same filter with very few changes.
Some other arpg’s I have played a lot, like grim dawn, loot settings can basically be done in a few clicks. In D3, you probably don’t even need any filtering, but that game I havent played in a long time.
In Last Epoch I need to adjust every single thing. So what do people do when they start new character? Is just that planner thing and use whatever filter it spits out? I might actually simply start doing that, since whatever it is, it should last at least over the campaign.
Personally, I have a general format that I follow for all of my filters, so when I start a new character I duplicate a filter from the closest build I have and then adjust it to fit the new build. This takes about ten minutes. But I also have a lot of experience with the filter. I’ve been using it since it first came out and before lastepochtools had a generator.
Speaking of letools and the filter generator, it’s actually pretty good. You can definitely use it through endgame and you can easily adjust it to make the filter stricter as you go just by turning off certain rules. Even if you don’t use the filter, I highly recommend using the planner. Us vets use it for basically every build we make. Functionally, it’s our equivalent to path of building and at this point I can’t imagine making a build without it. It’ll save you a lot of time in planning.
Everyone has thier own way of handing filters and things… It just boils down to preference really.
As an advanced player, I use the Tiers in the filters more than anything else… I.e. I hide virtually everything that has a combined tier of affixes that is less than a certain value.
E.g. if an item has 4 affixes, T1+T3+T4+T1 (Total=T9), then I will hide or show it depending on my character level… for new chars, I keep this lower, for end game min maxing I push this to T13 or even higher.
I do this because the tiers are usually a good indication of a higher level item or a more useful affix total. Higher tier items are also usually easier to craft on and tend to have more FP.
I then highlight very specific affixes or base items that I am looking for in that moment of time… E.g. i might highlight a specific Idol for a specific build or highlight all bone amulets. When i get what i want, i remove it. I mainly do these specific filters to help me remember what I need for the current build or another build later.
I usually play with less than 5 distinct filter rules in total.
Even when starting a new char, I dont enable any filters other than hiding whites/blues… From experience I can just glance at the loot and know almost instantly if its worth using or not… My stash is useless for new chars because 95% of it is all high level gear that I cannot use till lvl 50+.
Thats it for how I use filters and I dont use different ones for different chars, I just use the same for everything… enabling or disabling as I need…
EDIT: as as @McFluffin says, the planner is virtually indispensable. Both for pre-build planning and for later use, when I tend to upload my build and mess around with it in the planner to see how I can resolve a particular issue and what I would need to look for to do it… Its far easier in the planner than in-game…
For new Toons i make some easy filters. recolors mostly for the dmg type i want and defenses i look for while removing white items. That’s enough to begin with from my point of view because early on upgrades happen to fast to bother making a loot filter.
I make up my mind after hitting the end of times and then I mostly usw existing filters and import them and fine tune them to my new toons needs.
I made a youtube video on how I make loot filters, it’s usually pretty quick and easy to do with new characters. I do tend to wait a bit when I first start a character before I actually make the filter, but usually no later than lvl 20.
I just do
show unique set exalted
Recolor idols with specific affix
Recolor class based affixes(such as level of skill, this is put above the hide rule because of just how rare these affixes are)
Hide unused item types(such as one handed and off hand when running two handed weapons)
Hide outdated base types(updated throughout game as certain weapons start dropping)
Recolor affix list A + B (needs 2 or 3 of the selected affixes)
Recolor affix list A(prefixes)
Recolor affix list B(suffixes)
show all idols(this is removed after a while)
show normal magic rare (removed after a while)
hide all
You could alternatively use one single list of affixes, but the color is based on total affix tier
But if I do not know what stats to put in the list I look on the build planner and see:
1:what offence related stats do they use(this is ultra specific)
2:what element it is(as this leads to picking that element and penetration for that element)
3:what means of healing do they use(increased healing, regen, leech)
4:whether they pick block/armor/dodge/endurance/ward as an extra layer of defence (besides health)
5:what are the weapons they use in hand/off hand
6:idol affixes
7:last but not least, class specific affixes
I naturally allways run all the health affixes and all the resistance affixes