New attribute request

Hello can we please get a 6th attribute added to the character sheet and affix pool. Having just five and not 6 is driving me nuts.

ideally I would like to put my vote in for the 6th attribute being “luck”, which would hopefully be focused on increasing odds at its core idea.

A few odds that could be affected by luck attribute could include; crit chance success rate if not at 100% crit chance, the super crit neck unique chance of super crit, drop rates, chance of special encounters, nemesis upgrade chance, turtle success rate, temporal sanctum crit slam success rate, imprint procs, lp amount odds, lizard shrine spawn chance, etc…

Even if u think luck would be a bad 6th attribute please consider a new attribute to be added in The future. Something to fulfill the desire created by dnd’s strength dexterity constitution intelligence wisdom and charisma.

Also side note question is feedback the proper place to post suggestions now after the forum update and layout change?

Why?

We have 5 skills, we have 5 classes, we have 5 attributes.

Besides, this way we have a class specializing in each attribute (kinda). Adding a 6th would throw this balance off.

I have nothing in favor or against adding a new attribute (other than the massive rework required to make it work), just curious why 5 is bad and 6 is good.

4 Likes

Because

And

That

I hate D&D, so adding something that would dillute the drop pool just to be close to the RPG doesn’t really appeal to me.

3 Likes

I’m potentially ok with a 6th but a lot of the stuff you mention is already designated by CoF vs MG and then some stuff would just basically break the game. Right now people stack 250+ str or vit or guile or whatever if you could switch gear after killing julra and stack 250+ luck you’re suddenly going to hit every slam and as much as I’d love that it’s also a bit silly.

I’m not sure of a 6th but I like anytime games add more of anything to the mix - a 6th stat could potentially increase build diversity if it was a stat that was very hard to stack and worked in conjuction with an existing one. I’m not very creative so I’ll leave it there lol

1 Like

It’s an attribute you can “easily” change all but Vit just by running a woven echo. And there’s a bunch of ways to manage the crafting rng especially with removals and despairs. I’ve always disliked the “dilute argument” it places to much on personal value of (typically) meta focused cookie cutter build rules and has a precedent of preventing build diversity in my eye.

Like if you want to say you don’t like idea that’s cool and all, I just don’t like the dilute word. Like your hate of dnd to me was a more valid reason to not like post to me, because that makes sense to me. Dnd is not for everyone, technically you could say I hate the dnd role playing but I love a bunch of things that have branched out from dnd. Like some ARPG’s and fantasy worlds.

Yeah, nonetheless it would dilute the pool, if you got 50 affixes or 51 then obviously every individual one will drop less. And since it’s a ‘common’ affix it’ll cause the more rare ones to drop distincively less as the whole table is based on weights as much as I know (could be wrong though). If it’s percentile-based then it would be fine as it doesn’t take up the drop-pool of uncommon/rare/very rare ones, but that’s unlikely to be the case, would be a rather backwards design which isn’t easily manageable long-term as more and more affixes come into play.

I find extra attributes and affixes and all always great! But also… with the state of LE and EHG I don’t think we’ll reasonably see anything of that sort for a while unless they don’t understand how to run the product fully into the wall finally.

As for a attribute itself… that’s a massive change gameplay-wise at the fundamental systems, we likely won’t see anything of that sort coming… ever. Affixes are easier incomparison by a lot. Less interaction with deeply engrained systems.

2 Likes

Much rather I would have the alternative SC OP attributes removed or at least reworked.

If rework, this where the request could come in.